125,556 Commits over 4,171 Days - 1.25cph!

3 Months Ago
merge from hackweek_fps_logging
3 Months Ago
merge from menu_fps_cap_fix
3 Months Ago
merge from purifier_waterloss_fix
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Update x marker data for VineSwingingTree02 and 03
3 Months Ago
Merge from vine_data_fix
3 Months Ago
Updated battery search mission to require 3 batteries
3 Months Ago
Compile fixes
3 Months Ago
Merge from main (NPCTalking conflicts)
3 Months Ago
Merge from frontier_external_fixes
3 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
3 Months Ago
Merge from main
3 Months Ago
Merge from computerstation_reskin_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from team_invite_changes
3 Months Ago
Fix auto turret auth not working
3 Months Ago
Merge from main
3 Months Ago
Resource dispensers respect max stack size
3 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
3 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
3 Months Ago
Remove leftover debug print
3 Months Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
3 Months Ago
Cleanups from x86-64 Remove probably unused linux libraries related to Steam Cleaning up VPC build scripts Draw console notify text above all other panels
3 Months Ago
Enabled R/W on a few collision meshes that need it
3 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
3 Months Ago
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3 Months Ago
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3 Months Ago
Featured tab items ordering
3 Months Ago
Mass/health block tweaks
3 Months Ago
Cleanups from main Cleaning up VPC build scripts
3 Months Ago
BBS duplicate name fix. Sails revert to closed on save load.l
3 Months Ago
Featured tab now spawns stuff
3 Months Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
3 Months Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
3 Months Ago
M15 pistol - Updated WIP textures
3 Months Ago
remove dumb thing
3 Months Ago
General store layout fixes
3 Months Ago
fix signed/unsigned mismatch warning
3 Months Ago
mac fix + line endings
3 Months Ago
Soft mask setup for play menu
3 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
3 Months Ago
merge from main
3 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
3 Months Ago
Tweaked the store overlay pages blur
3 Months Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
3 Months Ago
New blur to the quit modal