124,949 Commits over 4,171 Days - 1.25cph!

12 Days Ago
merge from deep_sea/portals -> deep_sea
12 Days Ago
Removed the chair model from beanbag prefabs Increase max mount distance
12 Days Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
12 Days Ago
▆▉▄▋▍▅▊ ▇▆▊▍▋▉▉ ▆▇ ▋▉▄█ ▋██▉█▇▄▊ ▅▋ ▊█▍▋▄▉▅▇▉▍▆
12 Days Ago
set pose to loop
12 Days Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
12 Days Ago
syncvar_loading_fix -> main
12 Days Ago
Spas12 weapon anim updates
12 Days Ago
Merge from /indirect_instancing
12 Days Ago
Rebase on /main
12 Days Ago
Remove unused compute shader from indirect instancing
12 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
12 Days Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
12 Days Ago
▄▉▄▉██ ▆▇▄▍ ▊▍ ▊▇▆ ▅▉▇▋▉█▄▋▅▉▌
12 Days Ago
merge /main/glass_fix_resourcerefs to main
12 Days Ago
▍▍▊▅▉▊▇ ▇▌▆▅▇▆▇▌▌▋▄ ▋▋▅▉██▇▊▋▅▋ ▄▅ ▆▅█ ▌▄▅▅ ▉▄▄▇▍▄ ▅▌▇ ▆▌▇▆█▋▍▅ █▉▆▌▍▌ ▅▉ ▋▄▌ ▆▌█▌▊▉▉▊.
12 Days Ago
Stop syncvar autoload only running on the client
12 Days Ago
update from main
12 Days Ago
Ensure the deferred indirect lighting active property flag gets set in builds
12 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
12 Days Ago
added updated icons for fairy lights and string bulb lights
12 Days Ago
merge from ui_mipmaps_fixes
12 Days Ago
Tagged more UI assets to use the UI mip map group
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
merge from decor_lighting_dlc
12 Days Ago
Small y offset on the bulb string light point lights
12 Days Ago
Add info to partial paths
12 Days Ago
viewmodel chainsword update animation edits
12 Days Ago
Enabled pickup on bulb string lights
12 Days Ago
Tweaked spotlight yaw range
12 Days Ago
Removed collider from mannequin corpse
12 Days Ago
Merge Indirect Instancing
12 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
12 Days Ago
Merge: from main Tests: compiles in editor, player cache unit tests
12 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
12 Days Ago
Changed chandelier protection
12 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
12 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
12 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
12 Days Ago
Added farm sign to farm kiosk
12 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
12 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
12 Days Ago
merge from decor_lighting_dlc
12 Days Ago
merge from main
12 Days Ago
Fixed chandelier bounds issue preventing wiring
12 Days Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
13 Days Ago
merge from buried_item_null_checks
13 Days Ago
Add null checks for buried item creation.