133,824 Commits over 4,262 Days - 1.31cph!

10 Days Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
10 Days Ago
Rebake tropical4 mesh + s2p
10 Days Ago
Rebake tropical3 mesh + s2p
10 Days Ago
Rebake tropical2 mesh + s2p
10 Days Ago
Clean up mesh chunk folders + remove old versions
10 Days Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
11 Days Ago
Moved a trash bag on docks C that was blocking movement annoyingly.
11 Days Ago
Missing file
11 Days Ago
Renamed a mat to be more descriptive instead of Test. Improved it.
11 Days Ago
Fixed deep sea editor flags and dupes.
11 Days Ago
Added meshterrain script to decor boats A & B
11 Days Ago
Commit the material changes that keep showing up.
11 Days Ago
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
11 Days Ago
Network++
11 Days Ago
Merge from parent
11 Days Ago
Baked all heightmaps just in case
11 Days Ago
Bridged/eased more jump puzzles on high seas.
11 Days Ago
tropical2 scene
11 Days Ago
Added rowboat spawns to all docks variants.
11 Days Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
11 Days Ago
Disabled spawn tester
11 Days Ago
Fixed floating ores in 4
11 Days Ago
Finalized 1
11 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
11 Days Ago
Coords for ore spawners on 1
11 Days Ago
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12 Days Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
12 Days Ago
Bridged jump puzzles for these deep sea ruins.
12 Days Ago
Terrain adjustment for dwellings.
12 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
12 Days Ago
Merge from naval_missions
12 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
12 Days Ago
Prepping island 1
12 Days Ago
Sails wip
12 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
12 Days Ago
merge from naval_update
12 Days Ago
merge from parent
12 Days Ago
merge from main/space_station_weapon_skin
12 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
12 Days Ago
make one specific damaged boat sting sound less stupid
12 Days Ago
merge from main/naval_update/floating_cities/island_ambience
12 Days Ago
couple minor volume tweaks
12 Days Ago
merge from main/naval_update
12 Days Ago
New sound for deep sea wipe alarm
12 Days Ago
Update tropical4 chunks
12 Days Ago
Update tropical3 chunks
12 Days Ago
Add warning for missing spawn groups instead of just silencing them
12 Days Ago
Volume changes on casino card area and foliage sounds removed
12 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat