124,938 Commits over 4,171 Days - 1.25cph!

42 Days Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client. Unhide Jalopy seat and Flechette Gun without mounting HL2 `weapon_fists` sets Weapon in DamageInfo (Community Contribution) Status prints server uptime Improve NPC animation support for pistols and rifles Combine NPCs no longer T-pose with pistols. Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up Enable EP2 behaviors for npc_combine_s Some sort of "march" thing? Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
42 Days Ago
Updated Pilot Hazmat Textures
42 Days Ago
Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Fix? Error() not exiting the game with mcore enabled Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
42 Days Ago
new_menu -> main
42 Days Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
42 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
42 Days Ago
Build manifest to be able to spawn scientists (got erased from merge)
42 Days Ago
clothing mannequin mesh tweaks wip
42 Days Ago
Updated pilot hazmat vm prefab with new mesh
42 Days Ago
Missed a file
42 Days Ago
Async-ed the steam inventory crate definitions filtering
42 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
42 Days Ago
3p bandage and basket anims, entity and override controller setup
42 Days Ago
Added all rustiggé eggs to the skin viewer
42 Days Ago
merge from fogmethod1 (sky branch)
42 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
43 Days Ago
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43 Days Ago
Changed shipping containers in food market area to green. Changed blend layers.
43 Days Ago
▍▅▄▆▅ [▇▉▋_▇▇▄▇▍▆.▇▅▅█▆▅▋▆▆▍▅▌▇▍(▆)] ▅▋ ▉▍▍ █ ▍▆▉▌▋▄▄▉▍ ▆▅ ▊▅▊▅▄▌█▇▉▊▍▄▄▇▄▊ █▆▊█ ▇▍ ▌▇▌ ▊▊ ▉▄▋ ▋▇▋▄▅▅▆▄▄▍ ▅▊█▋▄▅█▉ (▊█▊▆▆▋▋▋▇▆▇▇▅▌▆▌▍, ▊▇▄▅▍▇▇▅▋▇▋█▄▇▊▆, ▅▍▊▄█▄▍▆█▋▄, ▋▊▋▆▇▊▌▇▌▇▇▋, ▄▆▄▉█▄▇▇▌▊▅▄▍▊▋). - ▉▊▇▌▊▅▇ - ▊█▍▅▇▌ ▅▄▌▌▋▅▉ ▌▇█▉▅▅.
43 Days Ago
3p military flamethrower anims, entity and override controller setup
43 Days Ago
Add support for doubles,floats and primitives in reset static field gen.
43 Days Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
43 Days Ago
3p anim updates for shotguns and launcher
43 Days Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
43 Days Ago
Added an editor command to randomise the skins in the store
43 Days Ago
Better map settings
43 Days Ago
Add escape capture to server search
43 Days Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
43 Days Ago
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43 Days Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
43 Days Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
43 Days Ago
turned backface cull back on on ejector seat 2nd material
43 Days Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
43 Days Ago
RHIB LOD material optimisation
43 Days Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
43 Days Ago
floating city scene update
43 Days Ago
Added NEW tags to header nav button
43 Days Ago
Merge from main
43 Days Ago
merge from new_menu
43 Days Ago
Store time logic tweaks
43 Days Ago
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43 Days Ago
Fix premium modal design
43 Days Ago
▄▊▌▊▍ ▍▇▊▍▄ ▉▆▅▉▅ ▊▍▅▇▆▄ █▅█▊▋▇.
43 Days Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
43 Days Ago
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
43 Days Ago
Merge from main
43 Days Ago
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
43 Days Ago
merge from new_menu
43 Days Ago
Updated steam inventory modal breakdown button design, made the delete button less attractive Updated wording