136,088 Commits over 4,444 Days - 1.28cph!

45 Days Ago
Add version printout to the server log file, was only on client before
45 Days Ago
More lighting
45 Days Ago
Add queen bed entity to large apartment
45 Days Ago
Create queen sized apartment bed
45 Days Ago
Add single bed to medium apartment
45 Days Ago
Try forcing max reliable payload size for P2P addresses
45 Days Ago
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45 Days Ago
merge from main
45 Days Ago
blowpipe charm position changes
45 Days Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
45 Days Ago
Lighting progress
45 Days Ago
More WIP changes
45 Days Ago
Another attempt at a fix
45 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
45 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
45 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
45 Days Ago
Lighting progress
45 Days Ago
Fixing floating screws for industrial door mesh
45 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
45 Days Ago
Wire tool tests
45 Days Ago
Add apartment bed entity to medium apartment
45 Days Ago
Create apartment bed entity
45 Days Ago
remove passthrough from twitch rivals computer desk
45 Days Ago
Add single locker entity to small apartment
45 Days Ago
Make variant of locker loot panel for the single locker
45 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
45 Days Ago
Add single width locker entity for the small apartment
45 Days Ago
update apartment_complex_monument/prototype
45 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
45 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
45 Days Ago
Adding industrial torch work model fbx
45 Days Ago
set attachment anchor on C4 HeldEntity prefab
45 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
45 Days Ago
apartment fridge
45 Days Ago
Adding industrial torch rig
45 Days Ago
Populated wearable replacements on movember moustache
45 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
45 Days Ago
Merge from main
45 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
45 Days Ago
subtract pickup changes
45 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
46 Days Ago
Try to fix Linux ProjGen error
46 Days Ago
Fix playable NREs when a player dies on mortars
46 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
46 Days Ago
anim updates to new 00 sweep and attack animations
46 Days Ago
Merge from subtract_new_navmesh
46 Days Ago
Merge from main
46 Days Ago
Fixed wire isolation not working on player boats
46 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
46 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars