130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                improved flow on floating_city_floating_walkways_B
                
                
                
                
             
         
        
            
            
            
                
                set up hmlmg to be skinnable
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from main #2 missing file
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                bed skinnable asset setup - need to test workshop
                
                
                
                
             
         
        
            
            
            
                
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                Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly.
Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from emission_mask_scrolling_and_blinking
                
                
                
                
             
         
        
            
            
            
                
                Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 flow polish, better connection to casino barge
                
                
                
                
             
         
        
            
            
            
                
                halved vertex AO intensity on chicken cages (material)
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from outboard_motor
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from material_reserialization_tool
                
                
                
                
             
         
        
            
            
            
                
                Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
                
                
                
                
             
         
        
            
            
            
                
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                moved interactive prefabs and NPC vendors into their specific barge prefabs
removed the vertex stream rebuilder script from the prefab object in floating_city
S2P
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from vm chainsaw update
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed atlas issues in steam inventory screen
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
                
                
                
                
             
         
        
            
            
            
                
                merge from clamp_mipmap_reduction -> main
                
                
                
                
             
         
        
            
            
            
                
                Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
                
                
                
                
             
         
        
            
            
            
                
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                merge from fix_analytics_twig_cost
                
                
                
                
             
         
        
            
            
            
                
                Fix wood spent on twig not included in analytics
                
                
                
                
             
         
        
            
            
            
                
                - Various fixes for oil rig mission
- Bonus rewards are now displayed in the mission complete screen if you achieved them
- Various fixes and improvements for how rewards are displayed in the editor mission preview window~
- Bonus rewards can now also be non-items
- Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_turret_ddraw -> main
                
                
                
                
             
         
        
            
            
            
                
                Remove ddraw left in when debugging
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> fix_turret_ddraw
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_scale_command -> main
                
                
                
                
             
         
        
            
            
            
                
                Add `ent scale` command to test scaling of entities on vanilla servers
                
                
                
                
             
         
        
            
            
            
                
                Reference count textures loaded by HttpImage, unload them when no longer referenced