reporust_rebootcancel

129,173 Commits over 4,232 Days - 1.27cph!

8 Days Ago
clean up the ui icon
8 Days Ago
main -> drone_accessibility
8 Days Ago
merge from puzzle_reset_changes -> main
8 Days Ago
Redo codegen becasue it was failing to merge
8 Days Ago
merge from main -> puzzle_reset_changes
8 Days Ago
Merge from main
8 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
8 Days Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
8 Days Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
8 Days Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
8 Days Ago
Remove old elevator IO entity
8 Days Ago
Fix power status not updating properly when an elevator is killed
8 Days Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
8 Days Ago
Merge from hackweek_boxsorting
8 Days Ago
Styling updates
8 Days Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
8 Days Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
8 Days Ago
Show what SpawnGroup has been looted in the ddraw
8 Days Ago
Update sort button to restore previous padding settings
8 Days Ago
Add radiation to arctic research and pause until looted S2P
8 Days Ago
Codegen
8 Days Ago
Merge from main
8 Days Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
8 Days Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
8 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
8 Days Ago
Fix 'puzzlereset' command not turning off radiation
8 Days Ago
merge from boat_building
8 Days Ago
Can't push anchored boats...
8 Days Ago
merge from boat_building
8 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
8 Days Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
8 Days Ago
merge from laserdetector_tests
8 Days Ago
Added a laser detector test for fast moving vehicles detection
8 Days Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
8 Days Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
8 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
8 Days Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
8 Days Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
8 Days Ago
Pause launch site puzzle until crates are looted S2P
8 Days Ago
Pause military tunnels puzzle reset until crates are looted S2P
8 Days Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
8 Days Ago
Rust Birthday Balloons - Added prefabs for all variations, fixed orientation, updated model lods and gibs, added wind shader support, ran manifest, etc
8 Days Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
8 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
8 Days Ago
set skydiving anims to loop
8 Days Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
8 Days Ago
Pause NMS puzzle reset timer until crates are looted S2P
8 Days Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
8 Days Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted