reporust_rebootcancel

124,586 Commits over 4,171 Days - 1.24cph!

3 Days Ago
Added WIP mannequin prop
3 Days Ago
More sail setup to match art
3 Days Ago
shifted t1 workbench around
3 Days Ago
merge form meta_shift
3 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
3 Days Ago
Player updates for M39 and spray can item updates
3 Days Ago
Sail fixes
3 Days Ago
More cleanup and removing old code.
3 Days Ago
merge from drone_storage_slot
3 Days Ago
Quick commit before vert painting barges
3 Days Ago
Missed some files
3 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
3 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
3 Days Ago
Merge from parent
3 Days Ago
Missions now reward more/better loot
3 Days Ago
Sail deploymennt guide mesh setup
3 Days Ago
PlayerBoat cleanup
3 Days Ago
More dirt added to blue containers
3 Days Ago
Updated sail prefab with artwork
3 Days Ago
merge from main
3 Days Ago
merge from menu_optims
3 Days Ago
Halloween Wallpapers - Initial setup
3 Days Ago
merge from meta_shift
3 Days Ago
Spike trap damage pass
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
Spawns
3 Days Ago
Ground spawns.
4 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
4 Days Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
4 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
4 Days Ago
▌▇▇▅▍ ▅▆▍▆ ▉▉ ▌█▄▊▆▅ █▊▋▅▊█ ▅▊█▌▌▌▆▇█▌ ▍▌▇▄ ▆▍▌▋▅▄▅▆ ▋▊ ▅▌▇▍▉ ▅▍█▅▍▆ (██▇█▄▄▆▅▄█▅, ▇▅▍█▋▄▄▊, ▇▌▍) - ▌▋ ▍█▆▋▆▌█▊ ▇▌▋▉▉▆▄▍▌▄▋▅ ▍▉▅▄▅█▍█ ▉▊▇ ▉▊▊ █▊ ▌▉▍▅ ▄█▍▇ ▅▍▆▋▍▊ █▋▅▊ ▋▇▇ ▅▊▋▌▍▅▋█▆▌ ▌▌█, ▅▇▅▉ ▅█▊▌ ▍▆▅▆█ ▌▅ ▊▇▍ ▌▄▇▊ ▍▅▆▄▇▅▍▍▄▇▌▉ (▉▅ ▉▊▉▆▋█▆▇▊, ▊▉▆▊ ▋▌▌▄▋ ▅▉ ▇▄▇▄▅█▍▄) - ▅▌▇▍▇▍▄▋ █▉▇▌▇▉▉▉ ▉▄▉▅▅▅_▇▅█▄▌▉ ▇█▅ ▆▉▆▆▋▇▊▍▊▋ ▄██▇▆▅▌ █▋▉ ▄▍▋▌▍█ ▅█▇▅██▍▇ ▅▆▅▆▋▆▍▅▌ ▇ ▄▋▌▋▅▌ ▍▄▉▍ ▅▆ ▋▇▇▆ ▅▅▉▉ ▆▊█▄▆ ▄ ▍▉▋█-▉▌ ▅█ ▌▅▊ ▇▇█▅ █▌▍▆▌ █▌▍█▅▌▉
4 Days Ago
▇▅▊▌█▆
4 Days Ago
progress on guide mesh rendering improvements
4 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
4 Days Ago
Fix color picker events, upgrade components to look more rust-y
4 Days Ago
Walkway LOD/COL progress
4 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
4 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
4 Days Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
4 Days Ago
UI pages cache their scroll rect components and disable them when invisible
4 Days Ago
Musical instrument and bow updates for entity, hold types and anims
4 Days Ago
merge from main
4 Days Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
4 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
4 Days Ago
Removed the blue cast from the clovers on our old grass splat texture.