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138,643 Commits over 4,352 Days - 1.33cph!

11 Days Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
11 Days Ago
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11 Days Ago
3p car passenger idle anim exported
11 Days Ago
Fixed flickering hair cards in hide skirt
11 Days Ago
More test prefab changes
11 Days Ago
Limit watch tower placement to every ~20m
11 Days Ago
Fixed broken egg suit
11 Days Ago
Adding burst cloth setup for easter bunny suit
11 Days Ago
Rustige Egg H - Updated model, reducing number of meshes to 3
11 Days Ago
updated secret labs chair 3p idle anim
11 Days Ago
set crypt building skin to correct use stone
11 Days Ago
some progress on the damaged wing
11 Days Ago
Disable fallback rendering by default
11 Days Ago
corpse prefab pickup correct item prefabs references
11 Days Ago
Added `hack_test` option to simulate the potential performance gains from rendering multiple separate meshes with a single render node.
11 Days Ago
Optim: schedule tasks for batches of networkables, instead of individual ones Helps reduce alloc pressure at high counts(2x more than core count), but it's a very rare occasion (when everyone rushes to connect to a fresh server) Tests: unit tests
11 Days Ago
Update: skip calling UpdateSubscriptions with 0 networkables Tests: none, trivial change
11 Days Ago
merge from creative_freebuild_fix
11 Days Ago
apartment door fixes. mip streaming on textures, set srgb to greyscale
11 Days Ago
Optim: main thread integrates results from subs gathering tasks while waiting for them to complete Tests: unit tests
11 Days Ago
Optim: allow main thread to steal one of tasks update subscription tasks Makes single-player path alloc free. Tests: unit tests
11 Days Ago
Merge from item_mod_radial_menu
11 Days Ago
merge from /indirect_instancing
11 Days Ago
rebase on main
11 Days Ago
manifest apartment doors and other prefabs in static folder updated
11 Days Ago
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
11 Days Ago
Optim: use persistent added/removed lists instead of pooled ones Tests: ran unit tests
11 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
11 Days Ago
Bunch of refactoring, shared menu option add function, rework helper functions. Add toggle on/off translation phrases.
11 Days Ago
Merge: from sv_occlgroups_fix_reinit - Bugfix for ServerOcclusionGroups NRE for players with custom init flow - Unit tests Tests: ran unit tests
11 Days Ago
More refactor/cleanup
11 Days Ago
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
11 Days Ago
Move to a partial. Add FromOwner checks
11 Days Ago
Flags cleanup.
11 Days Ago
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
11 Days Ago
Add keybind to UI
11 Days Ago
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
11 Days Ago
Update Firewood Prop LOD Distances and Prefabs Optimized Firewood Prop LODS
11 Days Ago
Merge from main
11 Days Ago
Merge: from serverprofiler_linux_fix - Bugfix for server profiler recoirding empty streams or infinitely recording on Linux Tests: perfsnapshot on Ubuntu
11 Days Ago
Bugfix: ServerProfiler - fix profiler failing to record due to uninitialized variable - release bins built from fe80de3c Tests: ran perfsnapshot on a server on ubuntu 20.04 in wsl
11 Days Ago
Merge from vertex_normal_debugger_tool
11 Days Ago
Merge from main
11 Days Ago
exported 3p idle anims for the arcade
11 Days Ago
Merge from indirect_instancing_motion_vectors
11 Days Ago
Merge from indirect_instancing_shutter_frame_fix
12 Days Ago
Merge from weather_fix
12 Days Ago
Merge from midijack_win11_update
12 Days Ago
Merge from deep_sea_planter_fix
12 Days Ago
Merge from lantern_deployable_on_rock