reporust_rebootcancel

129,363 Commits over 4,232 Days - 1.27cph!

50 Days Ago
updated crate_shore spawn rules to prevent spawning in-land
50 Days Ago
Codegen and localization rebuild
50 Days Ago
Merge from naval_update
50 Days Ago
Restore mission rewards rebalance lost in merge
50 Days Ago
Updating large sail rig with LODs
50 Days Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
50 Days Ago
meta_shift/loot -> main
50 Days Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
50 Days Ago
Better oil rig avoidance when exiting the map
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
merge from main
50 Days Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
50 Days Ago
Finalise deep lake
50 Days Ago
Clicking anywhere outside the popup closes it
50 Days Ago
Improve responsiveness of crosshair popup
Rin
50 Days Ago
Large waterbody progress
50 Days Ago
Improved traversal up floating stairways
50 Days Ago
subtract 131590 editor_force_on_helicopter
50 Days Ago
radtown puzzle bypass fix
50 Days Ago
merge from main
50 Days Ago
Redid manifest update after merge
50 Days Ago
merge from main
50 Days Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
50 Days Ago
merge from radtown_scene_select
50 Days Ago
Fix radtown not in editor scenes menu
50 Days Ago
merge from editor_force_on_helicopter
50 Days Ago
merge from marker_teleport_underground
50 Days Ago
merge from HighWallCollision
50 Days Ago
Merge from parent
50 Days Ago
merge from bicycle_bunnyhopping
50 Days Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
50 Days Ago
Merge from main
50 Days Ago
Split refinement.
50 Days Ago
Split procedure.
50 Days Ago
Splitting this sculpt into two different islands, because big.
51 Days Ago
Splatting
51 Days Ago
Island sculpts/cliffs.
51 Days Ago
Fixes
51 Days Ago
Scene backup
52 Days Ago
Clamp danger values Local to world (not the other way around)
52 Days Ago
Increase context resolution Harder steering over lower values
52 Days Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
52 Days Ago
Move saving/loading code to c#, fix potential issue when some tiles are null
52 Days Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
52 Days Ago
naval_update -> scientist_boat_ai
52 Days Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
52 Days Ago
Temp hull.triangle.wood collision
52 Days Ago
Ent killing a boat block now kills the boat.
52 Days Ago
Merge from parent