129,004 Commits over 4,201 Days - 1.28cph!

10 Days Ago
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10 Days Ago
Merge from naval_update
10 Days Ago
ocean tropical shore stuff
10 Days Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
10 Days Ago
merge from painting_colourpicker
10 Days Ago
Final'ish.
10 Days Ago
Undergrowth material tweaks.
10 Days Ago
Tropical variant of Strangler
10 Days Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
10 Days Ago
Profile the shit out of everything
10 Days Ago
merge from optimize_auth_list -> main
10 Days Ago
Make a warning editor only to avoid tanking fps
10 Days Ago
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10 Days Ago
Merge from parent
10 Days Ago
merge from optimize_findbyid -> main
10 Days Ago
10 Days Ago
Final'ish spawn tables.
10 Days Ago
Added 2 new parameters to PortalRefract shader * $PortalColorGradientDark and $PortalColorGradientLight Added 2 new params to SpriteCard shader * $AimAtCamera, $OrientationMatrix ($Orientation 2) * $Orientation now supports modes 3 and 4 Ship a fixed version of `materials\nature\rockwall021b.vmt` dod_control_point placeholder entity
10 Days Ago
merge from naval_update -> deep_sea
10 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
10 Days Ago
Casino baked LODs
10 Days Ago
floating city 4 latest
10 Days Ago
Merge from boat_building
10 Days Ago
merge from fix_boat_drift -> naval_update
10 Days Ago
Add parenting to NPCSpawner and set it up for ghostships
10 Days Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
10 Days Ago
Fixed deep sea marker not extending to the end of the screen
10 Days Ago
RPG7 - viewmodel and texture update
10 Days Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
10 Days Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
10 Days Ago
merge from ui_overhead_optims
10 Days Ago
Fix compile error
10 Days Ago
Fix scientists walking through the container on ghostship_d
10 Days Ago
Single 50cal anim update
10 Days Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
10 Days Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
10 Days Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
10 Days Ago
Merge: from main
10 Days Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
10 Days Ago
LoadingScreen toggles its soft mask
10 Days Ago
DeathScreen toggles its canvas too
10 Days Ago
exported latest rpg skin anims and rig
10 Days Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
10 Days Ago
Buildfix: add missing namespace using Tests: none, trivial change
10 Days Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
10 Days Ago
Clean: remove unused namespace using Tests: none, trivial change
10 Days Ago
Add bulk texture importing, to quickly load a skin within the workshop scene
10 Days Ago
Clean: remove debug logging Tests: compiles in editor
10 Days Ago
Optim: don't emmit lag spikes and gc counts if there weren't any during analytics ticks Tests: observed couple client_perf ticks in editor
10 Days Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts