2,597 Commits over 3,408 Days - 0.03cph!
update player ui background color
intensity of the player line is now changing on player turn
update crowd to react on unit target
updated crowd face anim stuff/shader/texture
wip update space map lighting
tweak bloom setting
fixed light layer issue
adding missing prefab and texture
adding tile click marker
updating crowd shader, fixing hue glitch when the crowd is jumping
tweak temple B texture to reduce some flickering
increased bias on highlight mat
tweak post process and offset avatar position to reduce flickering
fixe turn banner anim
tweak temple a fog to reduce a bit the rim light flickering due to the reflection
updated post process
tweaked trajectory, tile highlight, space wall texture to reduce flickering
reduced a bit the stationary blending on the TAA to reduce ghosting effect..............just a bit...?
rest avat controller to default neutral expression
adding WIP customisation platform definition/icons
adding idle anim to fix turn banner
add avatar dizzy texture/anim on all face set
add avatar face / renamed avatar face def
update menu ui
seting avatar camera for the menu
separated animator on the avatar camera
adding shdow proxies to all units, updating all the unit prefab and trophies
tweaked avatar post exposure post process
fixed back button not doing anything in the map editor
tweaked reflection probe distance/layer culling
fix temple A light exclusion layer
fix menu bar raycasting sorting order
tweaked avatar camera frame to avoir the beard clipping
adding avatar accessories
enabled blinking cp
disabled scale on hover on mission panel
add tile fall warning shader/update material
tweak camera clip plane
tweak post process
adjust reflection prob distance
switched camera to deferred
adding glow turn layer to main cam
tweak kit colors
removing duplicate avatar from the scene
update avatar post process and render layer
updated tile falling debris FX
tweak post process and some gloss map to try to reduce flickering