135,429 Commits over 4,293 Days - 1.31cph!

8 Months Ago
Use on flags changed instead
8 Months Ago
Merge from foliage_instancing
8 Months Ago
Set placement population as structured buffer
8 Months Ago
set seaweed meshes to readwrite
8 Months Ago
merge from loot_spawns
8 Months Ago
Silencer added to elite create loot tables
8 Months Ago
manifest build
8 Months Ago
merge from main
8 Months Ago
Merge from trying_stuff_out
8 Months Ago
Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
8 Months Ago
Merge from flash_light_fix
8 Months Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
8 Months Ago
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8 Months Ago
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8 Months Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
8 Months Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
8 Months Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
8 Months Ago
Rename menu item so it's clear that Rust+ needs it for item icons
8 Months Ago
Disable lights on rechargable batteries when > 15m away
8 Months Ago
Better grid filtering system, custom inspectors
8 Months Ago
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8 Months Ago
Merge from teslacoilfix (distance culling inconsistencies)
8 Months Ago
LOD changes to TeslaCoil FX.
8 Months Ago
Merge from fix_protobuf_field_0
8 Months Ago
Protos codegen after merge
8 Months Ago
Merge from main
8 Months Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
8 Months Ago
Item grid refactoring, started store featured tab
8 Months Ago
is_producing_fix -> main
8 Months Ago
Fix is producing logic issue on beehives
8 Months Ago
bee_bomb_distance_changes -> main
8 Months Ago
Comment
8 Months Ago
bee boulder now matches the speed and distance of other catapult projectiles
8 Months Ago
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8 Months Ago
merge from main -> party_system
8 Months Ago
instant_camera_ui_fix
8 Months Ago
Ensure set flash is set to appropriate light state on deploy
8 Months Ago
Ensure correct flash fx is played
8 Months Ago
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8 Months Ago
Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
8 Months Ago
Admin command to kill all bees
8 Months Ago
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8 Months Ago
Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging