136,143 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
1 Year Ago
renamed unclear player ragdoll param force->velocityOverride
1 Year Ago
Setup spine movement
1 Year Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
1 Year Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
1 Year Ago
Made the deferred decals work with the new environment volume system
1 Year Ago
Cherry picking 111833
1 Year Ago
Merge main into spatially_aware_env_volumes
1 Year Ago
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1 Year Ago
Fixed bottom siege tower drawbridge not having sound
1 Year Ago
Capture shadow mode setting
1 Year Ago
Minicrossbow ClientInit NRE fix
1 Year Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
1 Year Ago
fixed horse ragdoll not updating horse pos/rot in builds
1 Year Ago
Console autocomplete now works for commands prefixed with "sv"
1 Year Ago
Single plant pot lods and materials have yet to setup scripts
1 Year Ago
reset saddle eye easing values when mount state changes
1 Year Ago
Revert Playground scene, added Playground_Horses
1 Year Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
1 Year Ago
Texture update for ballista
1 Year Ago
Added EnvironmetnVolumeCheck to cliff_coastal
1 Year Ago
added printbinds command to print all your binds to the console
1 Year Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
1 Year Ago
Scene terrain order change
1 Year Ago
Switch land or swim attack depending on context
1 Year Ago
Merge from creative_holdToPlaceDuration_bypass
1 Year Ago
Merge from main, rebuild F1 item button after conflicts.
1 Year Ago
Add placeholder audio
1 Year Ago
Fixed Medieval barricade researchable
1 Year Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
1 Year Ago
Setup the new world models for all cooling and warming tea items
1 Year Ago
Merge from temperature_teas
1 Year Ago
Creative mode freeplacement bypasses holdToPlaceDuration
1 Year Ago
Merge from primitive
1 Year Ago
Scene backup
1 Year Ago
added mipmaps to the knightarmour icons
1 Year Ago
More debugBoatIssue info
1 Year Ago
Impact prefabs.
1 Year Ago
Fixed being able to research items that aren't craftable in the current era
1 Year Ago
Possible fix for non era items appearing in vending machine map markers
1 Year Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
1 Year Ago
Merge from main
1 Year Ago
Add angle based dither fade for stationary multi-card billboards
1 Year Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
1 Year Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
1 Year Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
1 Year Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
1 Year Ago
Server side block handling
1 Year Ago
Better client side block handling
1 Year Ago
Merge from primitive