131,220 Commits over 4,232 Days - 1.29cph!

44 Days Ago
Random materials
44 Days Ago
Make an actual item for the 50cal turret rather than using an m249
44 Days Ago
merge tropical1_prefab to deep_sea
44 Days Ago
Setup s2p for tropical1, bake the prefab
44 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
44 Days Ago
Bake terrain mesh with LODs for tropical_1
44 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
44 Days Ago
Disabled map in the deep sea
44 Days Ago
Merge from naval_update
44 Days Ago
44 Days Ago
merge terrain to mesh utility into deep_sea
44 Days Ago
44 Days Ago
merge from naval_update/deep_sea/portal_effects
44 Days Ago
merge from naval_update/deep_sea
44 Days Ago
Merge from boat_building
44 Days Ago
Added a list of prefabs for islands and cities instead of using paths
44 Days Ago
Merge from parent
44 Days Ago
Codegen
44 Days Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
44 Days Ago
merge from naval_update
44 Days Ago
Phrases update
44 Days Ago
Compile fix
44 Days Ago
Fixed phrase conflict in PickupErrors
44 Days Ago
Merge from main. (taking oilrig changes from main)
44 Days Ago
naval_update -> naval_update/gun_turret
44 Days Ago
Merge from monument_notification_sounds
44 Days Ago
Increment network protocol for new RPC's
44 Days Ago
Bug fix for a selection of player update animations
44 Days Ago
Merge: from main
44 Days Ago
Restore changes
44 Days Ago
Merge from main
44 Days Ago
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44 Days Ago
commit of annoying material list that keep modifying until committed
44 Days Ago
FC2 scene to prefab
44 Days Ago
disabling lightgroupattime throughout for now
44 Days Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
44 Days Ago
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44 Days Ago
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44 Days Ago
merge from dome_diesel
44 Days Ago
2 Dome diesel spawns moved to puzzle
44 Days Ago
commit of annoying material list that keep modifying until committed
44 Days Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
45 Days Ago
subtract 132375 132374
45 Days Ago
subtract 132376 merge from monument_notification_sounds
45 Days Ago
merge from monument_notification_sounds
45 Days Ago
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45 Days Ago
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45 Days Ago
merge from satdish_puzzle
45 Days Ago
Fixed BP fragment not spawning after being looted at satelite dish monument
45 Days Ago
Replace normal sprinkler visuals with "new" sprinkler_model in electric.sprinkler.deployed prefab