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139,350 Commits over 4,383 Days - 1.32cph!

3 Years Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
3 Years Ago
Start modal layout changes
3 Years Ago
Simpler base pyramid texture logic
3 Years Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
3 Years Ago
Tweaked hair bsdf for planar reflections
3 Years Ago
Styling
3 Years Ago
More modal setup
3 Years Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
3 Years Ago
Added forward rendering support to core and terrain shaders
3 Years Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
3 Years Ago
Regen protobuf
3 Years Ago
Try to merge main -> wire_tool_reconnect again
3 Years Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
3 Years Ago
Merge from main -> wire_tool_reconnect
3 Years Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
3 Years Ago
Updated codegen for planar reflection convars
3 Years Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
3 Years Ago
Added cheap forward passes to terrain and skin
3 Years Ago
phrases
3 Years Ago
Merge from bear
3 Years Ago
Flee/attacked tweaks and reduced flee duration/distance
3 Years Ago
Fixed NRE and variant specific shader errors
3 Years Ago
Reduce tutorial bear speeds More AI design tweaks
3 Years Ago
Added burst cloth constraints to dracula cape
3 Years Ago
Behaviour changes
3 Years Ago
merge from brutalist_instancing_enable
3 Years Ago
skinning tweaks in ghost sheet
3 Years Ago
merge from global_networked_bases
3 Years Ago
merge from toggle_vending_machines_map
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
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3 Years Ago
Only chase players from idle state if player is > 60% health
3 Years Ago
Train tunnel rail entrance environment volume setup
3 Years Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
3 Years Ago
Send global update the next frame (to account for parenting after the entity is spawned)
3 Years Ago
Merge from tutorial main
3 Years Ago
Merge from chickens
3 Years Ago
Merge from main -> global_networked_bases
3 Years Ago
Merged proper version of /main/uv123-tangent-basis-fix
3 Years Ago
Fixed the fix
3 Years Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
3 Years Ago
Reapplied fix
3 Years Ago
Merge from main
3 Years Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
3 Years Ago
Rerun doprepare on all mirrors, manifest rebuild
3 Years Ago
merge from main
3 Years Ago
First pass on converting the help modal into a single panel that the player cycles through
3 Years Ago
Added a custom build ping type for better clarity
3 Years Ago
Added a tutorial stage to build a roof onto the starter base