123,979 Commits over 4,171 Days - 1.24cph!
▉█▍▄▉▉ ▆▋▄▊▅ ▊▇█▍▅ ▆▍▉▌▇▉▇ ▉█▆▆ ▅▄▇ ▆▊▋
Shrink the server collider on sleepers, the same as with wounded.
Remove unnecessary include
Add RemoveFromTriggers call to EnablePlayerCollider
▇▊▋ ▋▋▆▉▊ ▇█▋▍▅▆ ▋█▊ ▆▇▉▉▄▇█▌ ▇▅██▉▍▄▇ ▅▌ ▊ ▍▍▅▌
▋▉▍▅▅ ▆▆▍▆▆█.▇▅▇▋▇▇▆▍█▅▅ ▆▋ █▊▉▄ █▄█▋▅█ ▋▄▄▅▆▊▅ ▅▅▅▅▊▌ ▄▇ ▉▇▋▍ ▋ ▋▊▆ (▅▋█ ▊▆▉▆ ▌▊▅▊ ▉ ▋▆▅▍, ▇▆▄▍▄▊▌▌▉ ▊▌ ▋▊▌█ ▋ ▅▋▍█▌▄ ▍▉▍▇)
██▅█▊▇▆ ▋▊█▊▊ ▅▉▍▊▄▉ ▊▉▅▌▋▍█ ▍▇▊▅ ▆▇█ ▄▋▆▇▊▄
▄▉█▍▅ ▍ ▄█▊▇▉▆▍▇▍ █▅▉▊ ▆▍▊▍▉▊▇▄▆ ▊▇▆▉▄▍█
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
Lightning & storm stuff WIP
Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
▆▍▉▉▄▄▍ ▊▊▆▇▆ ▄▅▉▊▅▉ ▅▆▋▉ ▇▇▆▉▍▋, ▋▋▋█▍▍▋█ ▄▌▄█▅ ▌▉▉▍▍▆ ▌▊█▋▊▌
Merge LOD fix from /Vehicles
Adjust reactive target IO positioning again
▊▄█▌▋ █▉▅▆▅▅▍▍
▊█▋▌ ▊▄▄ ▇▌▌▆ (+▍▊▇▌▍▇▊▊▋ ▍▋▆▉▋ ▉▋ ▌▄▌▅▇▆▆▌ ▇▄▇▆▊▉) ▍▌▅ ▅▍▅ ▄ ▊▆▍██▅▄▌▅▆ ▅▅ ▇▅▇ ▄▊▌▊█▉█▌.
▄▅▇ ▆▇▋ ▆▊▌ ▄▍▊▍▄▇▍ ▊▌▄▌▍▅▇ ▆▊▊▋▄
fixed oilrig crate depspawning
Fixed dot scaling not working properly, rotation effect uses seed
▍█▅▍▊▉ ▉▊▅▌█▍▌ ▍▅▅ ▅▅▌▉ / ▅▊▇▅▄ ▌▊▆█▄
█▅█▋▆▊▄ ▅▄█▋▅ ▅██▉▊█ ▌▅ ▄▇▅ ▋▍▅▋▊▅▆ ▍▄▋ ▊▆▌▆▍▌▄▆ ▆▅▄▅█▌▊█ ▋▆▋▇█▍.
▄▍▊▋▄ ▌█▍▋█ ▋██ ▅▉▆▋▊▋▍▋ ▆▅▊▉▇▄▆.
Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
▇▉▄▇▇▍ ▅▅▋▋▆▉▋ ▇▄▆▌▆▋█▋ ▌▌▄ ▋▌▄█▊▊▆▉▍▊
▆▋▌▄, ▊▊█ ▅▄▉ ▌▌▊▆ ▌▉▇ ▉▊▄ ▍ █▌▄▅▄ ▌▋▍▌▄ ▍▉███▊▉█▉▄.
▄▉▅▌█▄▉ ▊▊▆▅▉▌▇▌▍▌▌▉ ▋▋▅▆ █▍▇ ▅▌▇_▍▌ ▄▄▄▍▍▊▅▋.
▊▋▍'▉ █▉▇▊▅▍▋ █▌▊ ▍▅▇▅█▇▄▋▊▉ █▉ ▌ ▇▄▅█▅▋▆▍ ▅▌▋▆ ▉▊▄▉ ▇▆▆▋█▍ ▋█▄ ██▍▌▄ ▇▄▍▊ ▍▉▍█▊▋, ▉▊▋▇ ▊▌▌▊▍▅▆ ▇▆ ▌██▆ ▊█▊▆▇▄▅█▋▇ ▌▋█▉▌▊▉▅▌ ▆█▌ ▅▉▋ (▄▋▋▄▋▄ ▆▉▇▆ ▄▍█▆ ▉▊▍▍▉)
▄█▆▇▍ ▊▍▅ (▄▉▍▊▅ ▄▆▉▍▉▇▍▍ ██▆█▌) ▄▋▋▇▄▌▇▆▊▅▍▄▅▍ (▍▋▍▆ ▊▇▇█ ▌▊▇▉▋▆ ▋▊ ▍▄▍▅▊▅▇▊ █▅▇▌ -█▄▉▍█▇ ▄▅▉▆▉▄▉ ▉▍▅▄▉▅▄█▄)
▅▍▅▄▇ ▋█▆▋▉▄▉▍▋▄█ ▅▇▅▊▅▋▉ ▌▉▄▆▆▊▍ (▄▆▇█▌▉ ▋█▄▇▋▆█▍, ▍▄▊▅▄ ▉▇ ▋▍▌▍██▆ █▆▉ ▅▊▋▉▋ ▅▉, ▍▉▋ ▋▆▌ ▍▌▆ ▉▌▉█▅▆ -- ▅▉▆▆ ▉▉█▅ █▄▌▋ ▉▉▊█▆▌▄▆ ▉▌ ▊▉▅▌ ▄▆▍▇▌▌▇ ▍▉ ▅▆█ ▊▄ █▇▆▋ █▄█▆▉▄▊▊▇▍ ▊▆▍▋▅▊█ ▅▆▅)
Fixed LOD display on seat module
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in
53968.
Raise top reactive target IO a little
Raise top reactive target IO a little
█▇▇▌▌ ▉ ▋▊▅▍ ▌▅ ▇█▇ ▅▄▆▆▆ ▍▋▆▋ ▋▇▍█ ▌▋█▍█▄▅▌▅ ▆▍ ▄▉▌▍█, ▍▆▍▇ ▅▋▉ █▊ ▋▇▊ ▄▉▅█ ▉▇▋██▌ ▊▆▆█▍▋▆ ▅▋▅▌
Reinstate
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) in this branch.
▇▅▉ ▍▄ ▄▍▊▊█▌▄▉▇ ▉▊▇▋▄ ▋█▋▊▇▇ ▌▉▍▋ ▉▄▍▌▍▋▊▌
▉▆▋ █▋▊ ▍▌▊▊▆ ▋ ▅▄▊▋▍ ▉▉▉▅▊▆ ▉▄ ▌ ▅█▍▅▉
Line up Reactive Target IO with its new model
Switch Reactive Target to Electrical item category
Merge from Main -> Vehicles
▅▌▍▆█ ▄▇▊▊▉▍▌▄▆▍ ▊▍▋▌ ▊▇▌▆▉▉▊ ▊▍▉▄▄ (▌▊▋▄ ▇▆▅ ▌▆▇ ▉▄▄▊▊▌▅▄▅▅ ▄▍▇▍▇ ▉▇ ▋▋▇█▄ ▊█▅▅▆▆ ▉█▌▍▊▇)
▄▊▅█▊▉▊▉▅▄▄▊▇ ▅▅▅▇▇ (▋▄▌▌ ▉▅▅▄▆ ▉█▌▉▋ ▄▊▊)
updated storage monitor decs
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
Updated GameTip so long game tips are not on 6 new lines
▋▅▋▌▅ ▄▆▉▊▊▅▇ ▄▌▋ ▊▆▌██▆ ▌▉▍▍ ▇▍▄▄ ▅▅▊ ▆▇█▊▄▆
▅▅▄ ▄▍▆▆▉█▌ █▄▇ ▋▆▄▋▍ ▉▋▌▌▅▅ █▉█▉▄▊█▄▊▄
▋▇▇▅▍ ▆▋█▍▄▊▄ ▌▇▇ ▅▊█▄▆▇ ▇▍▌▉ █▋▊ █▋█ ▇▇▆▄▍ ▊▉▍▇▄█▌▅ ▉▇▊▅ ▆▍▄ ▍▄ █▋█▇█ ▊▉█▄▍
Manifest rebuild after merge