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134,410 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Add missing meta files for new sub effects
5 Years Ago
Another rudder controls edit
5 Years Ago
Merge Main->Submarine
5 Years Ago
Dashboard functions and interior WIP
5 Years Ago
Merge from render_scale
5 Years Ago
Fixed build error
5 Years Ago
merge from ai hdrpbmerge
5 Years Ago
merge from ai main
5 Years Ago
manifest
5 Years Ago
Merge from render_scale
5 Years Ago
Moved files / folders around
5 Years Ago
Plugin tidyup, fixed crashes in build, fixed shaders not being included in build.
5 Years Ago
Fixed military tunnel respawn times
5 Years Ago
FX scene backup & related files.
5 Years Ago
Added wakesleepingai console command.
5 Years Ago
Fixed cargoship AI respawning when it shouldn't.
5 Years Ago
Fixed shots not reading/writing the correct dof settings
5 Years Ago
Formatting
5 Years Ago
Added support for renaming and deleting folders by right clicking the folder
5 Years Ago
Record aperture as well
5 Years Ago
Fixed not being able to end recording while in countdown Add option to record dof focal size and distance in a shot
5 Years Ago
merge from ai main
5 Years Ago
Increased bandit guard sense/forget ranges
5 Years Ago
Added forward direction debug line to cover point gizmo rendering.
5 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
5 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
5 Years Ago
merge from HDRPB merge
5 Years Ago
merge from hdrp backport
5 Years Ago
merge from main
5 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
5 Years Ago
skin approval
5 Years Ago
merge from ai main
5 Years Ago
countryside bunker entrance final art - models and prefabs
5 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
5 Years Ago
merge from main
5 Years Ago
merge from ai hdrpb
5 Years Ago
Fixed shots getting selected/unselected incorrectly when dragging a shot
5 Years Ago
Can drag shots into the root folder
5 Years Ago
Prop is now animated on both subs
5 Years Ago
Auto focus shot name field when opening the new shot UI
5 Years Ago
Disable previous frame button Proper text resizing on top info bar
5 Years Ago
Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
5 Years Ago
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
5 Years Ago
Improve the rudder code
5 Years Ago
Physical rudder movement, client-side tick, profiling
5 Years Ago
Desert spawns
5 Years Ago
Redo stomped changes to solo sub turret model
5 Years Ago
merge from AI main
5 Years Ago
Moved train signal lights to the other side
5 Years Ago
Mirrored train_signal_lights_a