reporust_rebootcancel

128,799 Commits over 4,232 Days - 1.27cph!

3 Months Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
3 Months Ago
Added pilothazmat worldmodel models and created the prefab
3 Months Ago
merge from main
3 Months Ago
Add pan + zoom support to server map
3 Months Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
3 Months Ago
merge from fogmethod1 (sky branch)
3 Months Ago
merge from main
3 Months Ago
adjustments, mainly to rainmild clouds
3 Months Ago
Fixed SkinGlowTester NRE when generating skin icons
3 Months Ago
NRE fix when initializing friends list
3 Months Ago
Can press enter or click the DM notif to open the chat
3 Months Ago
Fixed NRE when opening the friend list from the ingame chat
3 Months Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
3 Months Ago
merge from main -> io_snapping
3 Months Ago
Iniital IO snapping progress
3 Months Ago
▆▇▉▇▍▉
3 Months Ago
Bit more safety on store hero
3 Months Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
3 Months Ago
Fix Hero Store NRE
3 Months Ago
new_menu -> main
3 Months Ago
MegaMesh approach (1+2) WIP
3 Months Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
3 Months Ago
Pilot hazmat icon (not final)
3 Months Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
3 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
3 Months Ago
merge from PilotHazmat_LODs
3 Months Ago
Updating Pilot Hazmat LODs
3 Months Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
3 Months Ago
Fix broken connect modal (plastics fault)
3 Months Ago
Revert to try and fix stupid plastic
3 Months Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
3 Months Ago
Attempt 2
3 Months Ago
Hidden party member button opens the social menu
3 Months Ago
Workshop UI_SettingsTweakSlider nre fix
3 Months Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
3 Months Ago
merge from new_menu
3 Months Ago
UI_SteamInventoryCrafting init NRE fix attempt
3 Months Ago
Added remaining COL mesh to food market barge shell
3 Months Ago
Fixed store price tags being cutoff with some currencies
3 Months Ago
Missed a file
3 Months Ago
Cherry pick back from the duplicate branch, wtf plastic
3 Months Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
3 Months Ago
NPC statements now copied over too
3 Months Ago
Stop tabbox allocating every frame
3 Months Ago
Updated floor and ceiling wp pack store assets
3 Months Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
3 Months Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
3 Months Ago
Pilot hazmat lod material/textures
3 Months Ago
Post node data copy