reporust_rebootcancel

121,133 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Piercer flip bugged (with gizmo) for Ian.
3 Months Ago
Orientation almost working
3 Months Ago
Added a orientation debug gizmo for Ian.
3 Months Ago
Workaround for that one weird floating gib ghost.
3 Months Ago
Shake tweak on large boulder.
3 Months Ago
main -> primitive
3 Months Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
3 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
3 Months Ago
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3 Months Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
3 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
3 Months Ago
Small damage effect ram head fixes.
3 Months Ago
Improved horse towing interactions
3 Months Ago
Restored ballista rotation sounds I just broke on 112292
3 Months Ago
Fixed static ballista anim mask
3 Months Ago
siege weapon sound import settings
3 Months Ago
additional battering ram sounds and polish codegen
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
3 Months Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
3 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
3 Months Ago
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3 Months Ago
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3 Months Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
3 Months Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
3 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
3 Months Ago
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3 Months Ago
Trumpet tree custom colliders Trumpet tree billboard setup
3 Months Ago
added tactical gloves to v4 loadout
3 Months Ago
Female metal plate, backpack v4
3 Months Ago
merge from main
3 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
3 Months Ago
Missing files
3 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
3 Months Ago
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3 Months Ago
Female Roadsign armour v4
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Constructable info panel tweaks, localization and tooltip
3 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
3 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
3 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
3 Months Ago
armour plating metal armour world model + LODs Materials and textures