reporust_rebootcancel

119,033 Commits over 4,018 Days - 1.23cph!

3 Months Ago
▌█▄▇▇▄▅ ██▌ ▉█▆▊▊▅▍ █▉▆ ▅▇▆▉█▇▇ ▇▅ ▊▊▇▋▋▋ - ▋▍▌ ▌▉▇▋▉▊ ▇▋ ▍▇▉▉█▌ ▋██▉▅▉▍ ▍▋ ▌▇▌▆ ▅▊█▌▌▆▅ ▉▄▌▇ ▌▉ ▆▊▇▄▋▉ (▆▋▉▇▇ -> ▆▉█▍▌▌▉ -> █▊█ ▅▄██▊▇▆ ▆▋ ▉▄▋▉▆▆), ▉▊▅▋▊█▉▇ ▅▊ ▇▌▆▋▅▇▍
3 Months Ago
Remove log, cleanup.
3 Months Ago
Merge from main
3 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
3 Months Ago
Bugfix: more NRE reductions in server-demo - Skip VoiceData and other messages that we can't support in editor environment (or don't want to) - Properly "disconnect" player when entity is being destroyed - "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move). Tests: played back the same client demo, saaw the reduction in errors
3 Months Ago
Added Viewmodel Renderers to arm and arrow parts
3 Months Ago
Fixed horse saddle stack sizes
3 Months Ago
Remove start and end duration on fractional reload
3 Months Ago
Removed RidableHorseAudio logs
3 Months Ago
▌▄▉'▄ ▄▅▍▍ ▇▊▅▍▄▊▅ ▉█▍ ▌▉▌▅▄ ▌▍▆▌▌▆ ▉█▋▋▅▄ ▊▅▌ ▉▇▅▌ ▅▌▅▋█▍▅▆ ▉▉▉▇ █▊▄▋▄, ▋▇▅▋▌ ▆▇▆▍▉█▇▊ ▇▉▇▄▍▅▊ ▆▌▍▊ ▍▍▌ ▅█▋▇▉ █▋▌▍▄▅ ▇▉▋ ▉▉▇▊'▍▌ ▆▄▍█▊ ▌▄▋▍██▋ ▍█▅ ▌▅▅▍▍▍▉▉ ▇▌▊▉▌▋▆▉
3 Months Ago
Adding extra bones to knight armour for burst cloth test
3 Months Ago
tweaked skidding values
3 Months Ago
using pooled lists for disabling client/server collider interaction in-editor
3 Months Ago
Fix onkilled/ondied after merge
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Pose backups
3 Months Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
3 Months Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
3 Months Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
3 Months Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
3 Months Ago
Fixed catapult colliders scale
3 Months Ago
Siege tower damage renderer Ballista physics mat
3 Months Ago
merge from primitive
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
Unsaved mat change
3 Months Ago
Removed empty spawn in spawn handler (old old horses)
3 Months Ago
▍▉█▇ ▋▋▌▌▍█ - ▉▌▇▌▍▄▇▊▌▊ ▄▇▍▆█▅▌▉▆ ▉▅▆▆ ▆█▄▇▆ █▌▉▌ ▊▋▅▄▅
3 Months Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
3 Months Ago
Updated spawn.procmap.v3.prefab
3 Months Ago
Unsaved
3 Months Ago
Asset collection update
3 Months Ago
Horse audio Some anim improvements and optimisations
3 Months Ago
▇▄▍▆▉ ▇▊▇▇ ▉▍▍▌
3 Months Ago
Unsaved
3 Months Ago
Horse lateral damping back to 3, reduced when skidding
3 Months Ago
Assets backup
3 Months Ago
▆▋▇▉▌ ▇▄▇▇▊▄▊/▇▅▌▍▌▉▉ ▊▇▅ ▋▊▅▋▋█▋ ▄▇▌▄ ▍▍ ▉▊█ ▅▉▉▆
3 Months Ago
Remove debug logging
3 Months Ago
WIP reload rotation fixes
3 Months Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
3 Months Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
3 Months Ago
Climate update (copying temperate parameters to jungle)
3 Months Ago
RustNative update (jungle biome has forest topology everywhere)
3 Months Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
3 Months Ago
TerrainConfig update (copying temperate parameters to jungle)
3 Months Ago
Sorted most other issues, just left with reload
3 Months Ago
RustNative update (jungle biome baseline)
3 Months Ago
ProceduralMapEmpty fixes