121,129 Commits over 4,018 Days - 1.26cph!
Clean: removing no longer needed method
- Was previously part of ClientDemoPlayer
Tests: builds in editor in SERVER mode
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Bugfix: ServerDemoPlayer - handle player rotation properly
Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
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merge from lumberjackhoodieskinfix
Fix mipmaps settings, re-exported defaults
Fixed scattershot worldmodel offset model
wood armour plate
world model + lods
materials and textures
Remove skin weights option, force to 4 bones.
Tweaked static ballista culling distance
merge from primitive -> primitive_gm
Fixed catapult showing the scattershot loaded by default
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Fix incorrect convar name for presets causing initial display error
Merge from fm1, restoring UI functionality after merge from main
Lead plate radiation protection
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
wip merge from main fixes
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
snake animations and rig exported
Fix rubble in train tunnel vent entrance always active
S2P outpost, excavator and harbor 2
Restored crafting costs in crafting menu
Added Medieval pack steam item
Tweaked piercer bolt damage
Armour plate insert world model setup
Disable gizmo on piercer projectile in time for the playtest
Removed tugboat mentions in siege tower construction components
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
- implemented god rays as mask for mie scattering fog
- fixed weird pre-multplied alpha
- refactor to share code
- render properly in reflection probe
- output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
Fixed catapult ammo models being set active every loads
removed unused mat
impostor assets
billboards setup
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
Fix test item after merge