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119,258 Commits over 4,018 Days - 1.24cph!

3 Months Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
3 Months Ago
Projectile unparent fixes.
3 Months Ago
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3 Months Ago
Tweaked fireball spawns & speeds.
3 Months Ago
Light bleed fix.
3 Months Ago
FX progress
3 Months Ago
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3 Months Ago
Merge from fridge_changes
3 Months Ago
Remove all mixing references in the cooking UI
3 Months Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
3 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
3 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
3 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
3 Months Ago
Parent merge
3 Months Ago
Model x Materials setup script
3 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
3 Months Ago
Prefab mat update
3 Months Ago
Cherrypick 110351
3 Months Ago
Stopped log spam
3 Months Ago
merge from main
3 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
3 Months Ago
Catapult polish
3 Months Ago
Head ik tweaks
3 Months Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
3 Months Ago
Catapult projectile orientation fun WIP.
3 Months Ago
fix uv2
3 Months Ago
Update: DemoServer - spawn entities with the right initial flags Turns out I had doors in a base to be closed on spawn, leading to tick violations - this fixes it. There's more violations to go. Tests: Played the demo, checked that the relevant door is now open.
3 Months Ago
Fireball small prefab update.
3 Months Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
3 Months Ago
Merge from /main/indirect_instancing
3 Months Ago
Merge from /main
3 Months Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
3 Months Ago
manifest update
3 Months Ago
adobe wall and gate lods
3 Months Ago
Added jungle tree spawners to spawn.procmap.v3
3 Months Ago
Created spawn settings for jungle trees and added them to the jungle biome Removed jungle biome from temp_forest spawn settings Tweaked jungle tree prefabs to LOD better
3 Months Ago
At the end of reloading, play back to idle animation (reload_end)
3 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
3 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
3 Months Ago
GenerateDungeonGrid stays within terrain bounds
3 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
3 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
3 Months Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
3 Months Ago
Lot of improvements on horse head motion
3 Months Ago
part 2
3 Months Ago
removed wip files, added game meshes, correct textures
3 Months Ago
Updated presets UI and defaults to match reworked names
3 Months Ago
Fixed static workbenches not having primitive version of tech tree attached to them
3 Months Ago
Update: DemoServer - hook up metabolism and make every player invincible I thought metabolism would fix the drowning of main player, but the recording info contains empty oxygen. Instead, we treat every player as invincible unless there's a replication message to destroy them. Tests: Played the demo till the end - no more logs on main player drowning
3 Months Ago
Export updated defaults