reporust_rebootcancel

121,129 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
3 Months Ago
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3 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
3 Months Ago
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3 Months Ago
merge from lumberjackhoodieskinfix
3 Months Ago
Fix mipmaps settings, re-exported defaults
3 Months Ago
Fixed scattershot worldmodel offset model
3 Months Ago
wood armour plate world model + lods materials and textures
3 Months Ago
Remove skin weights option, force to 4 bones.
3 Months Ago
Tweaked static ballista culling distance
3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
Fixed catapult showing the scattershot loaded by default
3 Months Ago
Reapplying 109698
3 Months Ago
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3 Months Ago
Fix incorrect convar name for presets causing initial display error
3 Months Ago
Merge from main
3 Months Ago
Merge from fm1, restoring UI functionality after merge from main
3 Months Ago
Restore UI
3 Months Ago
Lead plate radiation protection
3 Months Ago
merge from main
3 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
3 Months Ago
wip merge from main fixes
3 Months Ago
Tweak page header
3 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
3 Months Ago
merge from primitive
3 Months Ago
merge + store tweaks
3 Months Ago
snake animations and rig exported
3 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
3 Months Ago
merge from prim
3 Months Ago
merge from primitive
3 Months Ago
Horse anim tweak
3 Months Ago
Restored crafting costs in crafting menu
3 Months Ago
Added Medieval pack steam item
3 Months Ago
Tweaked piercer bolt damage
3 Months Ago
Armour plate insert world model setup
3 Months Ago
Disable gizmo on piercer projectile in time for the playtest
3 Months Ago
Removed tugboat mentions in siege tower construction components
3 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
3 Months Ago
merge from main
3 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
3 Months Ago
Fixed catapult ammo models being set active every loads
3 Months Ago
Merge from mfm1
3 Months Ago
Ballista compile fix
3 Months Ago
Fix UI after merge
3 Months Ago
Subtract 109030
3 Months Ago
final prefabs
3 Months Ago
cleanup folder
3 Months Ago
removed unused mat impostor assets billboards setup
3 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
3 Months Ago
Fix test item after merge