128,724 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                FlexGrid fixes and cleanup
Updated general and limited store tab grids
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for bear pie timing not being sync with other teas
                
                
                
                
             
         
        
        
            
            
            
                
                Remove scenes and remapped spawners created by the SceneToScene system
                
                
                
                
             
         
        
        
            
            
            
                
                Stop devlog tag showing the patch date on the homescreen
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed modded catgegory not working properly
                
                
                
                
             
         
        
            
            
            
                
                Remove code inside PrefabPreProcess
                
                
                
                
             
         
        
            
            
            
                
                Setup store video hero on the home page
Auto retry/error logic
Random roll setups
                
                
                
                
             
         
        
            
            
            
                
                Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) 
- SceneToPrefab goes back to only a single "Run" button
Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags
- rename the generated file
- prefer to manually update the menu as new monuments are added
                
                
                
                
             
         
        
            
            
            
                
                Added a development mode warning when decor prefabs are not poolable
Fix decor rocks not being poolable
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from nameplate_optim
                
                
                
                
             
         
        
            
            
            
                
                 Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
        
            
            
            
                
                Started implementing new store grid and tile designs, sill wip
Improved the tile grid auto sizing, should do a better job at filling grids
Fixed some NREs
                
                
                
                
             
         
        
            
            
            
                
                Get rid of per frame allocations when updating nameplates
int/long convars now return memoized string values for smaller values
                
                
                
                
             
         
        
            
            
            
                
                improvised walkways progress
                
                
                
                
             
         
        
        
        
            
            
            
                
                avoid redundant sky ambient calc between fog and clouds, can be shared
                
                
                
                
             
         
        
            
            
            
                
                Fix HasBrokenWeaponMod GC allocs through Linq
                
                
                
                
             
         
        
            
            
            
                
                Fix profiler leak in foliage grid
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - move BenchmarkUpdate to Update
Hopefully will avoid confusion on why we have multiple update methods
Tests: ran the scene
                
                
                
                
             
         
        
            
            
            
                
                Fix bee grenade and rocking chair collider meshes not having read/write enabled
                
                
                
                
             
         
        
            
            
            
                
                fix relief mapping not applying to AO map
                
                
                
                
             
         
        
            
            
            
                
                Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
                
                
                
                
             
         
        
            
            
            
                
                Adding COL meshes for floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
                
                
                
                
             
         
        
            
            
            
                
                Update: promote hack to fix
- expanded the explanation a bit further why it should stay
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Lowered the top of the locker collider so deployables dont float on top
                
                
                
                
             
         
        
            
            
            
                
                Fix collision not working properly on heavy and shotgun scientists
                
                
                
                
             
         
        
        
            
            
            
                
                Dispose of native arrays at the end of query vis job.
                
                
                
                
             
         
        
            
            
            
                
                Implement being able to find previously dropped items by using the metal detector.
                
                
                
                
             
         
        
            
            
            
                
                Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
                
                
                
                
             
         
        
            
            
            
                
                Fixed merge with new iconrender flow, added editor tools to custom editor
                
                
                
                
             
         
        
            
            
            
                
                improve the header transparency
                
                
                
                
             
         
        
            
            
            
                
                Make 'favourites' red closer to the heart red
Fixed interaction toast appearing at weird parts of the screen
                
                
                
                
             
         
        
            
            
            
                
                setting up SAR updated viewmodel anims
                
                
                
                
             
         
        
            
            
            
                
                Fix connection modal last played phrase adding to itself
Translate wiped 'old' and last joined 'ago'
                
                
                
                
             
         
        
            
            
            
                
                Numerous server browser fixes:
Huge browser code cleanup
Onloaded system which calls when bootstrap finishes loading the scene
Remove ServerMetaData updated listener when a server browser list is turned off
Better refresh button behaviour
                
                
                
                
             
         
        
        
            
            
            
                
                Update Abyss pack for barrels
                
                
                
                
             
         
        
            
            
            
                
                ghost ship model split, some reorganizing
                
                
                
                
             
         
        
            
            
            
                
                Hack: workaround for the BurstClothManager NRE - clean the run in Update
Will fix the burst cloth related prefabs in a separate branch.
Tests: ran the benchmark - no more NREs