reporust_rebootcancel

111,885 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Merge from zipline_improvements
6 Months Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
6 Months Ago
merge from tincan_alarm
6 Months Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
6 Months Ago
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6 Months Ago
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6 Months Ago
6 Months Ago
First pass on browser info
6 Months Ago
Merge from main
6 Months Ago
Added first pass of jungle wall ruin caps for kit testing
6 Months Ago
Protobuf gen etc post-merge
6 Months Ago
Merge main -> UWSkidoo
6 Months Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
6 Months Ago
Added a way to override the placement layer mask of a deployable prefab
6 Months Ago
Hill cliffs erosion progress
6 Months Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
6 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
6 Months Ago
plane update
6 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
6 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
6 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
6 Months Ago
Spotlight & flare fixes.
6 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
6 Months Ago
Fixed tin can alarm deployable on itself
6 Months Ago
exported wolf run hit animation test
6 Months Ago
Fixed wallpaper pickup always giving default skin item
6 Months Ago
Fixed right click opening the pie menu while holding wallpaper
6 Months Ago
Test scenee
6 Months Ago
merge from main
6 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
6 Months Ago
Fix wolf not taking damage
6 Months Ago
Subtracting 101333 (introduced server issues)
6 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
6 Months Ago
Remove unecessary includes
6 Months Ago
large rock formation a test case jutting cliff test case
6 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
6 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
6 Months Ago
More batch rendering progress.
6 Months Ago
moved ragdoll convar to server
6 Months Ago
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6 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
6 Months Ago
merge from tincan_alarm
6 Months Ago
Visualise clip positions
6 Months Ago
scaled up the icon a wee bit
6 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
6 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
6 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
6 Months Ago
Allow nests FSMs
6 Months Ago
Wobble animation when triggered Triggered when damaged
6 Months Ago
merge from main