reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Light materials.
5 Months Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
5 Months Ago
Lighting prefab with full color palette.
5 Months Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
5 Months Ago
Show all asset types if no search input is provided
5 Months Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
5 Months Ago
Merge from main
5 Months Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
5 Months Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
5 Months Ago
Added modular car radio to Voice Props DLC item store UI
5 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
5 Months Ago
merge from fix_amplify_import_times -> aux3
5 Months Ago
merge from main -> aux3
5 Months Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
5 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
5 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
5 Months Ago
Adjust skin ids to fix conflict with ice sculpture
5 Months Ago
Show the crosshair when looking at a reskinnable entity
5 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
5 Months Ago
Fixed case where IO connections would get lost on reskin
5 Months Ago
Horse legs tweaks Fixed steering+reversing issues
5 Months Ago
Merge from main
5 Months Ago
Updated legacy shelter description
5 Months Ago
Show barrel and squeeze on the debug cam info panel
5 Months Ago
Merge from primitive
5 Months Ago
Merge from root_label_fix
5 Months Ago
Codegen
5 Months Ago
Merge from main
5 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
5 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
5 Months Ago
Remove graphics.quality
5 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
5 Months Ago
Deleted leg animator assemblies
5 Months Ago
Horse legs IK setup, still wip
5 Months Ago
Added Leg Animator
5 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
5 Months Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
5 Months Ago
Modify sight checks to use bounding box top instead of bottom
5 Months Ago
Make bursts feel more natural
5 Months Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
5 Months Ago
Don't upload "breaking server rules" from the server either
5 Months Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
5 Months Ago
First pass on making scientist aiming feel fairer
5 Months Ago
missing cleanup
5 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
5 Months Ago
- Improved raise power - Adjusted angular drag
5 Months Ago
Ensured drawbridges can also be repaired again
5 Months Ago
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5 Months Ago
merge from main - RC
5 Months Ago
jungle_ruins_b progress