128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                alternativeLOSChecks_enabled true by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                test commit, who dis? - it's pedro. and this is a dog kennel. oof oof
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new setting in Construction to disable the use of the last valid placement
Enabled for walls, floors and foundations
 
                
                
                
                
                
             
         
        
            
            
            
                
                sub navigation, more featured content styling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added initial volumetric god rays implementation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ballista_climb_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf
Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from oldhorse_purge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed old horse protobuf
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from industrial_perf_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some server industrial conveyor performance improvements
-Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing
-Compare slots by item id rather than object comparer
-maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12)
These changes take a problematic conveyor configuration from 670ms to 12ms processing time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Track total possible instance count and recreate buffer if required
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed floating rock_formation_g on some seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: initial work on parallelizing prefab loading during editor procgen
Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later.
Tests: ran it once, got some telemetry, but already certain it's wrong.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hura crepitans saplings / meshes, prefabs and spawn setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added test ceiling and floor wallpapers
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed duplicated crossbow.skinnable.asset in the blowpipe folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
 
                
                
                
                
                
             
         
        
            
            
            
                
                raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store page UI content blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                set hat.miner material to specular setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deafening dart - mutes all audio for 10 seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Functional command block deployable
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed f1 grenade to use specular material setup instead of standard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Confusion dart: reverses movement controls and swaps jump/crouch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from laserdetector_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed detection not working when deployed on foundations and frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bloodunfuckery
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from vm_cam_convar_removal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added a rotating platform you can deploy items on, rotates 180 degrees when powered
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from item_take_split_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hatch_water_volume_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from jungle_transport
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modular cars and push bikes now spawn in jungle biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change detail metallic map to better match the blend2x mode paradigm