113,184 Commits over 3,959 Days - 1.19cph!
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
blunderbus 3p updated anims exported
Basic setup for pulling over
3p handcuffs updates:
- rigged world model, added poses
- added worldmodel animator
- setup entity with cuffs model
- added 1st pass 3p anims
blunderbus 3p and viewmodel updated anims exported and holster positon setup
Fix formatting not working for bullet/numbered lists for the in-game news
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merge from hackweek_renderlod_collapse
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow)
Fixed flame arrows on crossbow not hiding their particle effects while using a scope
Spooky speakers audio now falls under the voice props volume slider
Remove translation debug logs
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
Fixed oven loot panels not working (incorrect compiler define)
Safety check for EmissionToggle renderer collapses
More ent setup and gameplay wip
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Added support for multiple disable groups to CinematicEntity
Fixed broken modular car spawn commands
VM camera anims for SMG, MP5 and Thompson
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
Merge from hackweek_renderlod_collapse
Added ch47event convar, similar to cargoshipevent
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
Don't collapse renderers if they are part of a LightGroupAtTime
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
Remove one more doNonUserSpawn, fix compile
Initial cinematic rig setup/mats
Remove no-longer-used 'non-user-spawn' modular car engine code
Example arctic hazmat setup (will need to be fixed before merging to main)
Better way to recognize the underlying skin renderer
Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition
Revert shader shanges (they're in the history if we ever revisit the idea)
merge from ModelViewerFixes
Successfully ignores people who try to block its path
Fix in-game news header stretching/squishing
Add `auto_refresh_region` convar
- defaults to false on linux so it only gets ping region on startup
Debug lists
Ensure targets are in the right dictionaries
Ignored players are now properly removed from the blockers list
RPC fixes.
Deploy in correct state.
Auto select functionality.
Imported Dolly and Trolley Props
Added Textures and Materials for Dolly and Trolleys
Setup Dolly and Trolley Prefabs, Colliders and LODS