113,184 Commits over 3,959 Days - 1.19cph!
Remove redundant player rotation set after swapping a passenger to the driver seat
Add some code to dump nexus transfer requests to a file as JSON
merge from main -> analytics_server_profling
Allow barricades to decay the same speed indoors or outdoors
- barricades still won't decay when inside building privledge
Can override deploy tickrate for entities with faster decay rates
- set decay tickrate of barricades from 10min -> 1min
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
Added attachments, and slots to outpost/bandit marketplaces icons
Change decay of all 4 barricades to 15 minutes
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands
- manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
Stone barricade protection value didn't save
merge from fix_ping_estimation_lag_spikes
merge from optimize_sqlite_fastmode
merge from optimize_sam_site_air_vehicles
merge from horse_ragdoll_material_fix
merge from mediumbattery_size
Allow horses to be able to walk backwards at half the speed of normal walking
player update. Exported 3p military flame thrower anim set and set up in unity
Allow barricades to be placed anywhere in monuments
- melee damaged increase against barricades: same damage as normal deployables
- bullet & explosive damage against barricades stays the same as before
- split building volumes of barricades and bypass "prevent_building" tagged with monument
thumb_up
65
thumb_down
34
Use string builder instead
Publish attachments list to tooltip
https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
Fixed bug causing attachments to not be registered
Refresh sell order stock no longer frees attachment list
Fixed ground watch and colliders
Deploy sound, placement tweaks and guide mesh scale
lod and prefab setup for corrugated sheets and radtown shed.
Now forward attachments on shop listings over the network
Added slots to map vendor
Art implementation, blinking light behaviour
Rustoria door skin update
master house LODs, Collider pass, Prefab setup and baked LOD
Assign all breed materials to the body renderer so the tail is correctly retextured
seismic detector model, materials and lods with basic prefab setup
Set world model anim params to reflect state
Assign world model animator
Disabling loading from save by default on CraggyIsland
Add anim override for captive state
Set entity animation override default to kidnapper