reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

6 Months Ago
merge from primitive -> primitive_gm
6 Months Ago
Distortion voodoo to fake the rammed wall shaking on impact.
6 Months Ago
Merge from industriallights_skins
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Don't show train tunnel markers inside monuments on the map when underground tunnels is disabled (since they are blocked off with debris)
6 Months Ago
Some tests on changing the catapult boulder for a scatter shot
6 Months Ago
Change reward of shark hunt mission (since it gives out jackhammer but those are loot only now) - 1 icepick + 3 med syringe instead
6 Months Ago
Change reward of "free crates" diving mission in primitive era - used to be pump shotgun, but that's restricted now - instead give 1 combat knife, 1 small backpack, 1 compound bow + 32 arrows
6 Months Ago
Add support for missions to return different rewards in each era
6 Months Ago
Update light skin ids so they don't conflict with primitive
6 Months Ago
Merge from parent
6 Months Ago
Merge from main
6 Months Ago
merge from primitive
6 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
6 Months Ago
Merge from main
6 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
6 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
6 Months Ago
Parent merge
6 Months Ago
Make sure to include any passenger when ragdolling the horse driver
6 Months Ago
Fixed horse double saddle culling
6 Months Ago
Forgot a file
6 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
6 Months Ago
6 Months Ago
Updating more player seeds to v4 rig
6 Months Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
6 Months Ago
merge from main -> primitive_gm
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
6 Months Ago
Fixing scoop not being skinned on battering ram
6 Months Ago
merge from primitive -> primitive_gm
6 Months Ago
updated minicrossbow 3p anims to match viewmodel
6 Months Ago
Clean: DemoServer - removing custom tick vizualization logic It should be via IDemoAnalyzers, rather than some randomly sprinkled seasoning Tests: editor compiled in Server mode
6 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
6 Months Ago
Update: ServerDemoPlayer - players now move based on tick history - Added recording of userIds to full server demos (need to match against players in saves) - Added a callback for when world loading is done to do any additional logic (in demo case, matching players) Tests: played back a 30s demo from Craggy
6 Months Ago
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6 Months Ago
- Experiments with ballista - Missing prefabs
6 Months Ago
Fixed ballista reload end sound not playing
6 Months Ago
merge from main
6 Months Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
6 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
6 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
6 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
6 Months Ago
primitive -> Aux2
6 Months Ago
Updating battering ram rig with new uvs
6 Months Ago
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6 Months Ago
Fix tiger anim pops when sleeping and roaming
6 Months Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass