reporust_rebootcancel

113,294 Commits over 3,959 Days - 1.19cph!

10 Months Ago
merge from roulette_random
10 Months Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
10 Months Ago
First pass on new UI layout for conversations and mission acceptance
10 Months Ago
S2P compound and bandit town
10 Months Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
10 Months Ago
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10 Months Ago
Adjusted minimum font size on tutorial popup
10 Months Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
10 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
10 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
10 Months Ago
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10 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
10 Months Ago
Change the actual code that uses `isHoldingShift`
10 Months Ago
Pass `isHoldingShift` to Construction.Placement
10 Months Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
10 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
10 Months Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
10 Months Ago
Fixed a few IO line parenting loading issues + refacto and naming
10 Months Ago
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10 Months Ago
Merge from main/Workshop Normal Map Fix
10 Months Ago
Further changes to 'WhatUsesThis'
10 Months Ago
Updates to WorkshopItemEditor, removed debug code
10 Months Ago
player update. setting up 3p m39 rifle anim set
10 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
10 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
10 Months Ago
Undoing unwanted changes to materials
10 Months Ago
Player update. 3p semi auto rifle anim set exported/setup
10 Months Ago
Adding missing shaders
10 Months Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
10 Months Ago
merge from ScaleBySpeed_server_optimisation
10 Months Ago
merge from fix_horse_bullet_penetration
10 Months Ago
merge from fix_steam_nickname_slow_refresh
10 Months Ago
merge from viewmodelrenderers
10 Months Ago
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10 Months Ago
Subtracting 96103
10 Months Ago
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10 Months Ago
Updated changes to normal map fix
10 Months Ago
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10 Months Ago
Auto pair when deployed, if you have code lock access
10 Months Ago
New version of normal map fix
10 Months Ago
merge from nexus
10 Months Ago
merge from tutorial_menu_improvements
10 Months Ago
merge from fix_demo_disk_quota
10 Months Ago
merge from industrial_conveyor_quickmove
10 Months Ago
merge from dismount_netting_fix
10 Months Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
10 Months Ago
Added a metal detector mission objective
10 Months Ago
Added hinges to the van doors
10 Months Ago
Merge from explosions
10 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup