reporust_rebootcancel

113,301 Commits over 3,959 Days - 1.19cph!

10 Months Ago
merge from industrial_conveyor_quickmove
10 Months Ago
merge from dismount_netting_fix
10 Months Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
10 Months Ago
Added a metal detector mission objective
10 Months Ago
Added hinges to the van doors
10 Months Ago
Merge from explosions
10 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
10 Months Ago
Match import fbx offsets exactly
10 Months Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
10 Months Ago
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10 Months Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
10 Months Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
10 Months Ago
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10 Months Ago
Merge from mission_improvements_may_24
10 Months Ago
Fixed escape key not working anywhere
10 Months Ago
viewmodel updates inc bolt states & triggers
10 Months Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
10 Months Ago
viewmodel updates
10 Months Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
10 Months Ago
Merge from unity_2022.3.24
10 Months Ago
Merge from main
10 Months Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
10 Months Ago
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10 Months Ago
More fucking around with Unity.AI.Navigation
10 Months Ago
Analytics for asset warmup & prefab warmup
10 Months Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
10 Months Ago
merge from fix_ammo_unload_drop
10 Months Ago
merge from fix_pickafriend_dark_colors
10 Months Ago
merge from fix_broken_minigun_delete_ammo
10 Months Ago
merge from fix_place_foundation_under_floor/roof
10 Months Ago
merge from reduce_server_tags/compact
10 Months Ago
merge from tutorial_terrain_splat_issues
10 Months Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
10 Months Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
10 Months Ago
Missed pathing files
10 Months Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
10 Months Ago
Added Ackermann steering to target
10 Months Ago
Client IO lines parenting (missed some files)
10 Months Ago
10 Months Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
10 Months Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
10 Months Ago
Initial test scene and client and server script setup
10 Months Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from harmony2_3
10 Months Ago
merge from fix_spawn_map_entities
10 Months Ago
merge from fix_safezone_backpack_drop
10 Months Ago
Changed wire culling to per-pixel; disabled by default on materials
10 Months Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too