128,951 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Jungle ground plants building displacement
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from tunacanlamp_preventbuilding_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from protobuf_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large
Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix RPC error in SetInheritedVelocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up, meshes, WM and icon updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed a commit - darkened piper nigrum albedo layer slightly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tapered corner pieces of piper nigrum. Added final translucency.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from ioentity_slacklevels_pooling
- Fixes IO entity spilling List<float> on save
Tests: build a couple water tanks and checked pool.print_memory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: use pooled List<float> during IOEntity's slacklevels saving
Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure.
Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Conditional Meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed all animation from the electric furnace lighting, because it's not a flickering fire.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▄▋▊▇ ▊▄▊▇ ▋▇▅▌_▊▅▋▋▉▌▇▊_▉▆▌▅▅█▍_▅▉███▍▊█▋▌█
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Can throw boomerang sooner after catching it (quicker caught animation transition)
- Reduce catch animation duration frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from rustige_egg_spec_balance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_explosive_inserts/attempt_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▆▉▄ ▇▋▅▋ ▌▋▆█▄▊▊▊█▊▇▍_▇█▄▊▍▅_▌▋█
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer use a boomerang to gather wood or harvest bodies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double boomerang throwing range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from playerinventory_allocs
- Removing extra garbage allocs from ToArray calls
Tests: equipped armor when already having one, tried to pick up an extra map  with one already in the belt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: PlayerInventory.CanWear no longer allocates an extra array
- BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects
Tests: gave myself 2 maps - they correctly avoided being both on the belt
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from broadphase_abp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove HideUntilMobile logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: pool ToArray allocation in PlayerInventory.WearItemCheck
- BufferList now can copy from List
Tests: equipped armor while wearing armor
 
                
                
                
                
                
             
         
        
            
            
            
                
                zigg water surface collider was not set as 'convex' - S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from oldhorse_purge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when killing horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cavebucket_tincanalarm_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cave bucket lift not triggering the tin can alarm
S2P all caves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an optional secondary light to EmissionBlink (behind a default off bool)
Adjusted the seismic sensor to use it, so that it can emit bounce.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dart damage tweaks.
Lowered radiation dart effect strength.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ocean surface, lake topolgy, enabled water map in monument options
Set dressing tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted siren light material timings to match the light rotation timings.
Shadow settings configured for upcoming building block shadow proxy changes.
Other polish.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from xorswitch_restart_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dart and blowpipe LOD and outline fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect surface types on condenser tanks - S2P required
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                switched to automatic box pruning broadphase
- local testing showed 47% improvement