128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                updated layer on jungle number decals prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch)
- These have been inlined into CheckSphere<T> and CheckCapsule<T>
- Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit
Tests: ran all unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from vertical_storage_test
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from server_occlusion_enable_by_default
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from easterinflatablehorse_DLC
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from easterinflatablehorse_DLC
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from meat_stack_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from condition_bar_repair_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from preview_ox_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from trophy_name_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▍▌▄▅█▆ ▅▇▄ ▍▅▊ ▌▊▊▌▋▇▊▆▉ █▆▇▆▇▋▉ ▌▋▋▍█ ▍▌▅▉▋▋▅▉▉▋ (▄█▆▅▉▅▍▇ █▅ ▄▆█▉▊▍ ▅▉▉█▇▆)
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                Update: CoarseQueryGrid - add non-indirect CheckJob API
- Also changed the API to return a JobHandle and accept a NativeList
Helps avoid extra busy work when we run direct work
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: prevent WaterCollision.GetIgnore from returning garbage values
Another case that's the same as previous
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset the vine position to it's origin when loading a save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: move all CoarseQueryGridJobs to it's own namespace
- rename the jobs to avoid duplication with namespace
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values
Same bug as in WaterCollision that I fixed last friday.
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▉▆▉▊▅ ▆▊▍▅ ▉▌▇█▅ ▉▇█▋▄▆▉ ▇▄▊▍ ▍█▌ █▉ ▌▊▆█▌▄█ ▍▉▌▊ ▆██▇▄▄▍▋▉▊, ▍▋▊▋▆▅▍▋▅ ▌▋█▊▋▆ ▅▍▇▉▌█▅▆▊ ▇▌▊▆▌▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust proc gen settings for vine trees
Decrease topology range around tree for more jungle foliage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vines swings now need to be greater than 7m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from easter_event_2025
 
                
                
                
                
                
             
         
        
            
            
            
                
                Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
 
                
                
                
                
                
             
         
        
            
            
            
                
                FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed name label missing on small hunting trophy
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▍▉▍ ▊▉▆▊▍ ▆▇▇▆ ▌▅ ▆█▆▊▄▇ ▅▉▆█ ▄▍▆█▉█▊█ █▅▆▉▅ ██ ▊▄▆▆█▊▍▆ ▍▋▍ ▋▇▅█▋ █▆▉ ▊▉▄▆█▌▊▍ ▋▋▍▊ ▆▋ ▆▇▆▌▆ ▌▋ ▅▋▇▊▉▊▇▆▍
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed item condition bar on item icons not always updating correctly when moving items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from Easter_event_2025
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Easter_event_2025
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                brone egg primitive loot pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                primitive siliver and golden egg gameplay pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Easter_event_2025
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from rustige_egg_g_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from rustige_animatorflag_lod_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Easter_event_2025
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress on underwater effects using new way with underwater volume meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Culling volumes for lights.
Lighting LOD & bleed optimization.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Godrays from the top of the ziggurat.
Flare texture tweaks.
Lighting update.