113,474 Commits over 3,959 Days - 1.19cph!
Add a ladder volume to harbor_crane_static
S2P both harbors
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
Fix top elevator opening it's doors incorrectly when the elevator is called to the bottom floor and is already on that floor (again)
Potential fix for some elevator doors in NMS not working after a server restart
Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes
This was resulting in a new, overlapping door getting spawned every time a server saves/loads
Comment out ping estimator editor spam
▇▅▌▋▌▌▊▊▌▋▅▇▄▉ ▌█▉▅▅▅▋ ▌▋▋ ▅▅▍▆▊
Add ViewmodelCameraAnimation component to the minigun viewmodel
Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
Adjusted rotation of static crane on harbor_2
merge from toolcupboard_retroskin
merge from fix_ping_estimation_null_tags
merge from fix_server_demos_disk_quota
Subtract
94930, there is now a more general sign fix
compile fix
potential startup fix
Fixed rotation viewing vector zero
Convar'd flee damage percentage
Adjusted zone stale time, danger zone size and max zones 'cache' size
Wrote system to cull least active zone if danger zones overflow cache
Heli now filters its targets based on the danger of the zone they are in
fixed minigun shot sound with high ping
Increased orbit distance
Refactor of napalm time handling in orbitstrafe
Fix NRE caused by null tags when using cached browser & ping estimation
Add `string[] Tags` to standardize tags from cached browser
Update CrowdinUpdate.exe with some extra error handling
minigun ammo type fixes ( heli/turret )
Fix disk quota code not being called
Try catch disk quota code incase file IO errors
Re-enabled debugging stuff
Flee positions are picked better again
Fixed more orbital lock issues
Fixed problem with using napalm in no go zones
Swapped zones to check positions, rather than players
Strafe no go check
Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
Added a small animation sequence to the monitors when deployed to hide the server delay
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world