reporust_rebootcancel

113,474 Commits over 3,959 Days - 1.19cph!

10 Months Ago
merge from save248
10 Months Ago
Server startup fix
10 Months Ago
Add a ladder volume to harbor_crane_static S2P both harbors
10 Months Ago
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
10 Months Ago
Missing meta file
10 Months Ago
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
10 Months Ago
Fix top elevator opening it's doors incorrectly when the elevator is called to the bottom floor and is already on that floor (again)
10 Months Ago
Potential fix for some elevator doors in NMS not working after a server restart Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes This was resulting in a new, overlapping door getting spawned every time a server saves/loads
10 Months Ago
Comment out ping estimator editor spam
10 Months Ago
Backups
10 Months Ago
Cherrypick 95257
10 Months Ago
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10 Months Ago
Attack FX iteration
10 Months Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
10 Months Ago
Adjusted rotation of static crane on harbor_2
10 Months Ago
phrases
10 Months Ago
merge from toolcupboard_retroskin
10 Months Ago
merge from fix_ping_estimation_null_tags
10 Months Ago
merge from fix_server_demos_disk_quota
10 Months Ago
compile fix
10 Months Ago
Merge main -> Bikes
10 Months Ago
Subtract 94930, there is now a more general sign fix
10 Months Ago
merge from Minigun_2024
10 Months Ago
10 Months Ago
merge from Minigun_2024
10 Months Ago
compile fix potential startup fix
10 Months Ago
Codegen
10 Months Ago
checked in main
10 Months Ago
Fixed rotation viewing vector zero
10 Months Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
10 Months Ago
merge from main
10 Months Ago
merge from Minigun_2024
10 Months Ago
merge from save248
10 Months Ago
merge from crowdin_fix
10 Months Ago
Wrote system to cull least active zone if danger zones overflow cache
10 Months Ago
Heli now filters its targets based on the danger of the zone they are in
10 Months Ago
fixed minigun shot sound with high ping
10 Months Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
10 Months Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
10 Months Ago
Update CrowdinUpdate.exe with some extra error handling
10 Months Ago
minigun ammo type fixes ( heli/turret )
10 Months Ago
Merge from main
10 Months Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
10 Months Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
10 Months Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
10 Months Ago
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
10 Months Ago
Parent merge