reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

8 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
8 Months Ago
merge from main
8 Months Ago
WIP
8 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
8 Months Ago
Merge from toolgun_deploy_fix
8 Months Ago
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8 Months Ago
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8 Months Ago
Fixed missing toolgun deploy sfx
8 Months Ago
Merge from nametag_streamer_fix
8 Months Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
8 Months Ago
Fix compile errors
8 Months Ago
Converted the mission info panel to a flex element
8 Months Ago
Add a mission complete screen (pretty wip right now)
8 Months Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
8 Months Ago
merge from party_system -> main
8 Months Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
8 Months Ago
Fix compile errors
8 Months Ago
Add document spawn points to other fishing villages
8 Months Ago
merge from party_system -> main
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
8 Months Ago
Merge from compiled_field_fixes
8 Months Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
8 Months Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
8 Months Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
8 Months Ago
Ignore party invites from non steam friends
8 Months Ago
merge from main -> party_system
8 Months Ago
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8 Months Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
8 Months Ago
trawler ship hull material vcol blends progress, more uving
8 Months Ago
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8 Months Ago
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8 Months Ago
Add command to join party by ID
8 Months Ago
separate volume slider for UI sounds
8 Months Ago
fix reproj artifact when camera rotation snaps far
8 Months Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
8 Months Ago
fix wobbly reprojection
8 Months Ago
M15 Pistol - Small fixes to world model LOD3
8 Months Ago
add separate shadow density scale for cloud atmosphere shadowing
8 Months Ago
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8 Months Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
8 Months Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
8 Months Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
8 Months Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
8 Months Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
8 Months Ago
VC TOD gradiation of ambient and scattering during sunsets.
8 Months Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
8 Months Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
8 Months Ago
merge from abyss_containers