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113,587 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
11 Months Ago
Made the docking test map smaller again
11 Months Ago
Remove prefab context scene camera as well
11 Months Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
11 Months Ago
retro tc lods, collision, updated textures
11 Months Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
11 Months Ago
Make cargo ship door LODs dynamic
11 Months Ago
Extended crane arm cylinder length
11 Months Ago
Backups
11 Months Ago
WIP ch47 test scenes/prefabs
11 Months Ago
balance
11 Months Ago
FishSwarm spawning is load balanced
11 Months Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
11 Months Ago
harbors S2P
11 Months Ago
tweaked grounds at harbor_1 for bridge pos
11 Months Ago
Merge harbor tweaks 4
11 Months Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
11 Months Ago
Fixed harbor 1 to work with new path
11 Months Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
11 Months Ago
Fixed fish swarm spawning inside moonpools
11 Months Ago
Fixed corpses floating inside oil rig moonpool / tube
11 Months Ago
texture tweaks, combined mesh
11 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
11 Months Ago
Fixed muzzle orientation again
11 Months Ago
Fixed attack prefab.
11 Months Ago
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11 Months Ago
minigun thickness
11 Months Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
11 Months Ago
merge from main -> full_server_demos
11 Months Ago
Prefab pooling
11 Months Ago
set up viewmodel rendererer script (and turned on)
11 Months Ago
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11 Months Ago
Ai usage accuracy tests
11 Months Ago
Now loads skins when spawning tool world models
11 Months Ago
player update nailgun set up in unity
11 Months Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
11 Months Ago
Changed UI-Pixelate to additive blending
11 Months Ago
NPC flamethrowers don't hurt NPCs.
11 Months Ago
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11 Months Ago
fixes
11 Months Ago
Muzzle & eject loc, speed/cycle iteration.
11 Months Ago
Heavy scientist AI design fixes
11 Months Ago
RTC
11 Months Ago
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11 Months Ago
Updated Minigun Textures to include Barrel Shadowing
11 Months Ago
Merge from main to get latest ASE
11 Months Ago
merge from /main/visualshader
11 Months Ago
Slightly reduce AI effective range to match damage range.
11 Months Ago
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11 Months Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base