reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

8 Months Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
8 Months Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
8 Months Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
8 Months Ago
mini crossbow viewmodel anims and skinning edits
8 Months Ago
merge from main
8 Months Ago
workcart_box -> main
8 Months Ago
Fixed compile errors
8 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
8 Months Ago
workcart_box -> main
8 Months Ago
- Force workcart to drop storage container loot
8 Months Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
8 Months Ago
Storage monitor server optimization
8 Months Ago
Fireball light animation tuning
8 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
8 Months Ago
Applied Ian's zero rotation script tweak.
8 Months Ago
Small fireball
8 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
8 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
8 Months Ago
hazmat plushy icon fix
8 Months Ago
merge from hackweek_fishingvillageradio
8 Months Ago
merge from cold_breath_convar
8 Months Ago
mini crossbow textures resized too
8 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
8 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
8 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
8 Months Ago
merge from surgeon_scrubs_wb_craft_fix
8 Months Ago
▍█▊▇██ ▄▋▇▌▌▊ ▉▍▄▄▄▌ ▅▌▋▅▇ ▄▍▄█▇▅ ▋▌█▆ ▍▍ -> ▇▅ ▋▇ █▉▌▊▍ ▊▅▊▍▇▅▋█
8 Months Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
8 Months Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
8 Months Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
8 Months Ago
merge /cpu_batching_instanced → /aux
8 Months Ago
Un-check Read/Write on all meshes
8 Months Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
8 Months Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
8 Months Ago
Fixed instancing to work with non-read-write meshes
8 Months Ago
Fixed server build
8 Months Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
8 Months Ago
▉▅▅ ▉▇▊_▄▋▅▆▉▉▅▊█▌█▊▊ ▍▇▋
8 Months Ago
Updating all other fireballs progress.
8 Months Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
8 Months Ago
fixed drawbridge material ids
8 Months Ago
merge from hazmat plushy
8 Months Ago
icon pickup repair manifest deploy setup desc changes
8 Months Ago
Merged siege weapons into jungle for material and texture reuse
8 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
8 Months Ago
merge from main
8 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
8 Months Ago
merge ice_sculptures->Aux2
8 Months Ago
merge from fridge_container
8 Months Ago
fridge inventory slots 30 -> 48