reporust_rebootcancel

113,779 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Merge from main
12 Months Ago
Clear death marker from map after player respawns on tutorial island
12 Months Ago
Removed old poses directory
12 Months Ago
Moved poses to media directory
12 Months Ago
Remove unused shader
12 Months Ago
Turn on GameTip.showgametips convar when starting the tutorial
12 Months Ago
▌▋▊▌ ▊██▅▄▍▄▄
12 Months Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
12 Months Ago
Reserialized materials
12 Months Ago
Skin viewer 15s timeout
12 Months Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
12 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
12 Months Ago
Merge from main
12 Months Ago
Remove IndirectLighting script from MenuBackground
12 Months Ago
client convar
12 Months Ago
Merge from main
12 Months Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
12 Months Ago
Reserialized more materials
12 Months Ago
Disabled gnb shader instancing variants
12 Months Ago
Compile fix (removing unused "using")
12 Months Ago
merge from nightlight_shader
12 Months Ago
Reserialized materials
12 Months Ago
▆▌▄▍▉▌ ▊▉▋▅█▆ ▅▉▌▅▉, ▋▆▍██, ▌▌▇▉▇
12 Months Ago
Cherry picked 93249
12 Months Ago
Changed IndirectLighting class a bit to make it implicit
12 Months Ago
Tweak scientist movement
12 Months Ago
Increase scientist spawn radius
12 Months Ago
Header, background override
12 Months Ago
Merge main -> store-ui
12 Months Ago
Merge store-ui -> Main
12 Months Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
12 Months Ago
Adjusted SkinViewer lighting to fix highly shadowed areas
12 Months Ago
Unsaved
12 Months Ago
Added temporary doors and a parenting volume to container Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
12 Months Ago
Improve benchmark demo command
12 Months Ago
Update test container model, manifest
12 Months Ago
Unsaved
12 Months Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
12 Months Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
12 Months Ago
Parent merge
12 Months Ago
Anim converter temp directory
12 Months Ago
Skeleton prefab/asset tweaks
12 Months Ago
Simple bones menu context script update
12 Months Ago
Show/Hide fixes for item store model
12 Months Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
12 Months Ago
Codegen
12 Months Ago
Merge from main
12 Months Ago
Missed prefab
12 Months Ago
Removed SkinViewer's old built-in UI
12 Months Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.