113,765 Commits over 3,959 Days - 1.20cph!
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Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare"
Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing)
Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods
Remove all `SetDirty()` calls inside `DoPrepare()`
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step
- add AssetPostprocessor to call "DoPrepare" methods while assets are being imported
- add IDoPrepare interface to replce the reflection based method
tutorial end cinematic mixdown tweak
Partial revert of
93310 to re-enable 3D skin views when item store is used while in-game
Fixed issues lignting with store when in-game
merge optimize_build_generate_manifest -> main
(test if it makes a difference)
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
Finished harbor 1 dressing
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Fill items on the last row of the abyss pack
Close takeover screen when clicking anything off of it
Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
Split items into two rows for lumberjack takeover
Fix incorrect sizing of skin viewer on takeover screens
Finish hooking up modal details
tutorial end cinematic audio tweaks
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
Fill in the replaced item and breaks down into sections
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
Player preview no longer affected by sun/moon directional light
Fix item background color disappearing when closing the modal by pressing esc
Remove old modal, fix NRE
Close modal when pressing esc
Close modal when clicking outside of it
Add RevealTransitionOnEnable component for lewis
oilrig L3 texturing progress
Plastic ignore favorites.cfg
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Item Store changes, back button prefab update
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Toggle the modal off by default
Re-design of the skin popover
Added placeholder minigun ammo pack
player update. jackhammer holster position edit and set updated idle pose its override controller
oilrig sat tube greybox full greybox flow
merge from full_server_demos
Fixed ice mask being invisible when not on a player, now showing it in the item store viewer
Don't do 3D skin views when item store is used while in-game