128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Frontier large planter is now a skin of the regular large planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied correct prevent building settings to railroad planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning
Manifest to fix regular triangle planter socket name issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skinnable can now auto fill the name and Item name if the entity provided is a deployable
Set up the skinnable for the triangle planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▌ ▄▍██ █▌▋▊▄█▄▆ ▇▊▋█▌▍ ▉▌ ▄▍█▋▆▍▊▄▄/▍▌▆▇▊▊▋▉▉▅▇ (▇▆▆'▆ █▆▅▄ ▌▉▇ ▊▉▊▋▅▉▋▅▉, ▅▋▊'▄ ▊▋▍ ?. ▊▍▍▌▆▋▆█)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed blood spray fx not working properly
Better particle effects fade out
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from io_research_table
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed flame positions and prevent building blockers on cooking workbench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from chicken_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleep animation
Fixed chickens not moving again after sleeping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix broken nucleus grades
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from chicken_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Beehive inside/outside check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Placeholder beehive crafting costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure Bee Grenades prefabs reference the correct things
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better natural beehive collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing files: New Damage type
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fonts_fallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of arabic font tweaks to fix the weird line spacing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crafting menu: fixed item name overlapping with the workbench level in some languages
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure phrase gets translated when shown as a tooltip
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fonts_fallback
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass on ragdoll for new chicken model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first
This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from media_projects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change all the hardcoded english strings to phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added all fonts to the font fallback settings scriptable
Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fish & skull ownership item prefab changes