reporust_rebootcancel

134,562 Commits over 4,444 Days - 1.26cph!

10 Months Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
10 Months Ago
fix for pooled random bone rotations on mannequin
10 Months Ago
Fixed newly introduced TriggerParentEnclosed NRE
10 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
10 Months Ago
Merge: from main
10 Months Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
10 Months Ago
working on chainsaw attack animations
10 Months Ago
added player update anim settings preset
10 Months Ago
merge from translation_breaking_mods_fix
10 Months Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
10 Months Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
10 Months Ago
Splat stuff
10 Months Ago
Splat blockout
10 Months Ago
Fix wearables with random parts/colours not working on mannequins
10 Months Ago
Prefabbed supplies barge for working on
10 Months Ago
merge from floating cities into medical bay props subbranch to get everything up to date
10 Months Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
10 Months Ago
Minor cleanup Remove DDraws
10 Months Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
10 Months Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
10 Months Ago
better defaults for pos/dir influences vars
10 Months Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
10 Months Ago
Medical bay container collision
10 Months Ago
Fix being able to see nametags through water.
10 Months Ago
Merge from boat_building
10 Months Ago
medical bay container LODs
10 Months Ago
Apply new changed script to the wall fluorescent light
10 Months Ago
Walllight now refreshes growables
10 Months Ago
merge from string_lights_fix_2
10 Months Ago
Remove rounded foundaction block from planner list
10 Months Ago
updated wallcabinet lock positon
10 Months Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
10 Months Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
10 Months Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
10 Months Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
10 Months Ago
Tweak dismount positions for steering wheel for more lenient mounting
10 Months Ago
First pass medical bay container shell plus materials
10 Months Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
10 Months Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
10 Months Ago
RPC Build
10 Months Ago
Force 32 bit index space everywhere (for now)
10 Months Ago
Fixed node visuals not chaning while harvesting them
10 Months Ago
Merge from naval_update
10 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
10 Months Ago
Merge: from main
10 Months Ago
Disable my test scene loading in craggy
10 Months Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
10 Months Ago
Merge from boat_building
10 Months Ago
Compile fixes
10 Months Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards