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138,642 Commits over 4,352 Days - 1.33cph!

10 Months Ago
Convar to add test notifications
10 Months Ago
Setup Notification prefab 4 Notifications each with different icons Notification pooling system Notifications can link to steam external or internal URLS Properly overlay notifications canvas over everything else
10 Months Ago
Updated Banana Bunch Albedo Texture Map
10 Months Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
10 Months Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
10 Months Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
10 Months Ago
Working debug commands to test any items Refactoring and cleanup
10 Months Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
10 Months Ago
adjusted fairy light scale and emission
10 Months Ago
Floating cities progress / security tower b
10 Months Ago
Fix scientist returning to fast to patrol when enemy is still nearby
10 Months Ago
Add classic headshot crosshair and audio notify to new scientists
10 Months Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
10 Months Ago
Updated Banana Bunch AO and Albedo Texture Map
10 Months Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
10 Months Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
10 Months Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
10 Months Ago
merge from main
10 Months Ago
Capsule SDF setup for shadowing foliage out of shadow range
10 Months Ago
fixed fairy light wire
10 Months Ago
merge from main
10 Months Ago
naval update > floating cities
10 Months Ago
merge from main
10 Months Ago
ship_spotlight textured
10 Months Ago
Decrease cell size, increase cells per compute
10 Months Ago
Featured weekly skin item system Added convar to simulate featured items
10 Months Ago
merge from main
10 Months Ago
Revert 123163, was not a good idea
10 Months Ago
merge from main
10 Months Ago
merge from lr300_skinnable_fix
10 Months Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
10 Months Ago
merge from main -> party_system
10 Months Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
10 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
10 Months Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
10 Months Ago
Store featured items loaded from the manifest
10 Months Ago
Better naming and parameters in npc shooting component
10 Months Ago
Merge from main
10 Months Ago
Pull hardcoded asset references from scripts too
10 Months Ago
Simplify scientist shooting logic
10 Months Ago
New bulb models
10 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
10 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
10 Months Ago
Super simple notifications window blockout
10 Months Ago
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
10 Months Ago
Fixed the issue with sky turning black too early at train tunnel entrances