114,067 Commits over 3,959 Days - 1.20cph!
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Update Facepunch.BoneJobs, better runtime editing of values
Make steam item asset
Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins"
Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
Only do ragdoll kinematic sleep if parented or in water
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
Hook up animators
Swap LodGroups for RendererLOD
Disable shadows on Lod2 and Lod3
Enable GPU instancing on new materials
Add Decay components
Adjust prevent building volume
Merge main -> RagdollImprovedInactive
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
Fix cooldown not running for correct time
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fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
Disabled texture streaming in edit-mode
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set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
Youtooz added rigged models and animations
Updated Youtooz with animations
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
merge from youtooz branch
AI design viewer/editor shelved work.
merge from metal_detector main
Ground fire experiments with new 2021 freeform particle stretching feature.
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though
Add a head look at constraint
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Various hierarchy improvements, gib overrides, set up heavy scientist version
Deployable setup
Add a Poke interaction, gives comfort in a radius for 15s
Added a hand look at constraint and adjusted the spine look weights down to match
Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
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Minor code cleanup, improve clarity on layer use
Merge RagdollFloatFix -> main
Fix floating server-side ragdolls when construction destroyed
Merge SSRagdollDeathVal -> main
Merge CorpseRagdollParentingFix -> main
Merge from main -> qol_cached_browser_ping_text
Merge from backpacks -> aux2
Prevented animals from doorcamping shelter