reporust_rebootcancel

134,562 Commits over 4,444 Days - 1.26cph!

10 Months Ago
Renamed all of the floating city container materials to be more standardised
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
merge from sky_circle_fix
10 Months Ago
merge from abel_tc_auth_fix_2
10 Months Ago
merge from wall_cabinet_pickup_fix
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
merge from bed_blocking_chandelier
10 Months Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
10 Months Ago
Merge from main
10 Months Ago
Ocean shoreline wetness fix
10 Months Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
10 Months Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
10 Months Ago
Added ground watch to ceiling light and Chandelier
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
take 2 on tentative pooling fix for mannequin posing
10 Months Ago
subtract commit 129922, includes extra files
10 Months Ago
tentative pooling issue fix for mannequin
10 Months Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
10 Months Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
10 Months Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
10 Months Ago
merge from naval_update to get the latest TriggerRadiation.cs
10 Months Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
10 Months Ago
Tropical cliff files.
10 Months Ago
Updated Plushie 02 textures and materials, rendered new icon
10 Months Ago
Tropical cliff variant.
10 Months Ago
Manifest after merge
10 Months Ago
fix censornudity convar NRE with mannequins
10 Months Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
10 Months Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
10 Months Ago
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10 Months Ago
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10 Months Ago
Replace parallel for with normal for loops as it doesn't seem possible to completely get rid of their allocation (tried caching actions, extracting state, reimplementing with tasks, unitask, threadpool... those allocate less but still do)
10 Months Ago
Remove alloc in ExtractMesh
10 Months Ago
enabled shadows on sleeping bag model
10 Months Ago
rename and reorganise media
10 Months Ago
Phrases
10 Months Ago
Add more media for exhibit pack
10 Months Ago
Check for storage adaptor too
10 Months Ago
Merge from naval_update
10 Months Ago
subtract Attackheli_Buildvolume 129549
10 Months Ago
merge from string_light_batching_crash
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
merge from spotlight_research/Chandelier_power
10 Months Ago
Merge from deep_sea
10 Months Ago
10 Months Ago
Fixed incorrect pickup message
10 Months Ago
Fix wall cabinet being able to be picked up when locked