114,080 Commits over 3,959 Days - 1.20cph!
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changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
Fix attachments not making sound when added to a weapon inside a backpack
Merge from backpacks -> aux2
Added back highly simplified "Standard" and "StandardSpecular" overrides
Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
harbor_2 dock island + swing bridge prrof of concept
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More work, still nothing working
Attempt 2 at implementing the animation rigging package
Adjusted description to reflect a limit on shelters.
Limit now responds to shelters being destroyed
Ensured toast is always displayed
Streamlined and cleaned up conditional placement checks
Fix backpacks not hiding the tank part of hazmat suits
Ensured limit supports empty shelter list from the beginning,
Fix wrapped items being deleted when opened inside backpack
Fix item right clicking into backpack after closing the backpack inventory
Backpacks will despawn based on the most valuable item inside them
Merge from main -> backpacks
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Merge from tutorial_island
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
All access supplies mission stages are now mandatory
ak47 - locomotion anims with reduced spine movement, applied to override controller
Fixed craft button highlight not updating after crafting an item
Fixed opening full screen help info causing a soft lock in mission 2
Full screen help can now be closed with escape or by clicking the background
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player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
Ensured new placed shelters are added to the limit
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Merge from io_budget_health
ProcessInterferenceQueue null checks
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harbor_2 cargoship dock - clearing space for a longer dock alley