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134,560 Commits over 4,444 Days - 1.26cph!

10 Months Ago
- Fix detail mesh being built but not assigned - Add option to specify whether or not we want to build the detail mesh - Remove sample detail mesh height param from SamplePosition (recast will always use the detail mesh if it exists anyway when sampling)
10 Months Ago
- Fix chunk bounds being incorrect - Add option to debug sample the detail mesh height (it seems to not be working)
10 Months Ago
Merge from main
10 Months Ago
merge from boat_building
10 Months Ago
third option on rudder control, bit of debug vis cleanup
10 Months Ago
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
10 Months Ago
Fix wall cabinet not showing media
10 Months Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
10 Months Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
10 Months Ago
Much better avoidance results - higher speed in general
10 Months Ago
manifest
10 Months Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
10 Months Ago
Fixed server compiler errors
10 Months Ago
Merge from main
10 Months Ago
Setup triangle floor block and add to boat building planner.
10 Months Ago
Added new default texture streaming settings in the Quality Settings
10 Months Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
PT Collision update
10 Months Ago
v4 explosives entity, hold type and animation updates
10 Months Ago
Only tick steering update when a player is mounted to the wheel
10 Months Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
10 Months Ago
merge from indirect_instancing_toggle
10 Months Ago
Restrict Indirect Instancing ConVars to debug builds only
10 Months Ago
Add the video for the pack
10 Months Ago
merge from store-updates-sept2025
10 Months Ago
Progress
10 Months Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
10 Months Ago
Casino progress
10 Months Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
10 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
10 Months Ago
Set dressing supplies barge VERY WIP
10 Months Ago
Change it to as attachment - to match the storage containers
10 Months Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
10 Months Ago
10 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
10 Months Ago
Restore stomped killbees command
10 Months Ago
Progress backup
10 Months Ago
Some wip placement checks
10 Months Ago
Shift convar values by -1
10 Months Ago
deleting annoying name conflicts
10 Months Ago
First pass WIP supplies shop structure
10 Months Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
10 Months Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
10 Months Ago
Move player visibility position back to the head bone
10 Months Ago
PT Boat Collision Pass
10 Months Ago
full fix the NRE
10 Months Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
10 Months Ago
fix for pooled random bone rotations on mannequin