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114,067 Commits over 3,959 Days - 1.20cph!

1 Year Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
1 Year Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
1 Year Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
1 Year Ago
Vendor markers now open UI
1 Year Ago
merge from modelviewerfixes thanks taylor
1 Year Ago
table and wooden door setup
1 Year Ago
Added "Use Scene Transforms" option, to override the stored transforms
1 Year Ago
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1 Year Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
1 Year Ago
Merge main -> NewRagdollImprovements
1 Year Ago
Added a "Quit Tutorial" button to the main menu
1 Year Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
1 Year Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
1 Year Ago
Changed Metal frag step wording slightly
1 Year Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
1 Year Ago
Just more materials to commit
1 Year Ago
Fix reversed conditional!
1 Year Ago
Merge ImproveButtFloating -> main
1 Year Ago
Removed old unused help infos
1 Year Ago
Added a popup prompt reminding player to close the door on the way out of their base
1 Year Ago
Merge from youtooz_deployables
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
1 Year Ago
Don't sleep ragdolls if they need the buoyancy sim
1 Year Ago
Merge main -> ImproveButtFloating
1 Year Ago
Fixed find scrap objective missing ping icon in missions HUD
1 Year Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
1 Year Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
1 Year Ago
Added placeholder shovel vm & prefab folder structure
1 Year Ago
Added in stock to standard vendor layout
1 Year Ago
Layout now supports multiple entries
1 Year Ago
player update. rocket launcher reload anim
1 Year Ago
Added avaliable and cost icons, amounts and divider
1 Year Ago
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1 Year Ago
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1 Year Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
1 Year Ago
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1 Year Ago
harbor_1 and 2 layout changes continued
1 Year Ago
merge from main
1 Year Ago
Fixed black cream material on gingerbread tunnel entrances
1 Year Ago
Anim ref dump
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fixed a few alt look issues
1 Year Ago
Ragdoll preprocess to match new pose
1 Year Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
1 Year Ago
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1 Year Ago
Added profiling for PlayerCorpse SleepCheck
1 Year Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking