114,118 Commits over 3,959 Days - 1.20cph!
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More work, still nothing working
Attempt 2 at implementing the animation rigging package
Adjusted description to reflect a limit on shelters.
Limit now responds to shelters being destroyed
Ensured toast is always displayed
Streamlined and cleaned up conditional placement checks
Fix backpacks not hiding the tank part of hazmat suits
Ensured limit supports empty shelter list from the beginning,
Fix wrapped items being deleted when opened inside backpack
Fix item right clicking into backpack after closing the backpack inventory
Backpacks will despawn based on the most valuable item inside them
Merge from main -> backpacks
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Merge from tutorial_island
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
All access supplies mission stages are now mandatory
ak47 - locomotion anims with reduced spine movement, applied to override controller
Fixed craft button highlight not updating after crafting an item
Fixed opening full screen help info causing a soft lock in mission 2
Full screen help can now be closed with escape or by clicking the background
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player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
Ensured new placed shelters are added to the limit
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Merge from io_budget_health
ProcessInterferenceQueue null checks
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harbor_2 cargoship dock - clearing space for a longer dock alley
Made a slight change to how we handle the spine offset vector that's declared on weapons
Still not quite working the way we need it (particularly on the head bone), but it is an improvement
Manifest, code gen, protobuf
Merge from tutorial_island
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
Refactors
Set client weather when starting tutorial
Cherrypick shared/birthday10
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial