reporust_rebootcancel

115,259 Commits over 3,959 Days - 1.21cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
cake setup
1 Year Ago
vm legacy bow - fix for missing sounds (hopefully)
1 Year Ago
don't get excited, it doesn't work how we want it to
1 Year Ago
merge from 10th birthday cake
1 Year Ago
10th birthday cake model and materials
1 Year Ago
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P
1 Year Ago
Merge from main
1 Year Ago
pinata deploy and volume pass
1 Year Ago
merge from main
1 Year Ago
merge from qol_hbhf_dialog
1 Year Ago
merge from main
1 Year Ago
m4 balance changes, accepts extended mags
1 Year Ago
Prevent tooltips from opening upwards when they would be close or beyond the top of the screen
1 Year Ago
Wick fx
1 Year Ago
Fix SERVER compile errors
1 Year Ago
player update, set correct holster posiotn and held position on timed explosive entity
1 Year Ago
Codegen
1 Year Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
1 Year Ago
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1 Year Ago
Subtract 90203
1 Year Ago
Pilot collider particle fix.
1 Year Ago
Shelter door and shelter take same damage from all entities.
1 Year Ago
Fixes. Scene test setup.
1 Year Ago
Merge from main -> qol_hbhf_dialog
1 Year Ago
Merged from main.
1 Year Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
1 Year Ago
Re-enabled placement within shelter
1 Year Ago
CannonBlast prefab
1 Year Ago
merge from legacybow
1 Year Ago
merge from battlebus
1 Year Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
1 Year Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
1 Year Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
1 Year Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
1 Year Ago
Redid colliders
1 Year Ago
texture tweaks - ao
1 Year Ago
texture tweaks - ao
1 Year Ago
merge from building_skins_4
1 Year Ago
further mask downscale, using a small res mask to sharpen transitions
1 Year Ago
merge from battlebus
1 Year Ago
Uploaded Pinata Bat FBX, Textures and Materials
1 Year Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
1 Year Ago
assigned LODs on foundation wall b/c/d
1 Year Ago
hooked up 10 birthday texture on balloons