reporust_rebootcancel

115,272 Commits over 3,959 Days - 1.21cph!

1 Year Ago
pinata model and textures, materials, basic prefab
1 Year Ago
Fixed arrow tips appearing offset on legacy bow
1 Year Ago
Merge from main
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
1 Year Ago
backup
1 Year Ago
Merge from dec_2023_redirects
1 Year Ago
Rivals desk is now a skin of the computer station
1 Year Ago
Legacy bow setup
1 Year Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
1 Year Ago
Regenerate manifest after merge rather than guessing merge conflicts
1 Year Ago
Subtract 90591
1 Year Ago
Fix Input.cs compile error from main
1 Year Ago
Merge from main
1 Year Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Update hazmat and 2023 trophy id's
1 Year Ago
Re-run codegen after merge
1 Year Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Furnace
1 Year Ago
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1 Year Ago
tweak regular white and green bus variants
1 Year Ago
merge from qol_increase_amber_light_distance
1 Year Ago
merge from fix_oil_rig_radiation_alarm
1 Year Ago
merge from fix_radiation_bypassing_armor
1 Year Ago
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1 Year Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
1 Year Ago
texture sizes plugging some holes in the mesh
1 Year Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
1 Year Ago
melee holdtype - set new player mask
1 Year Ago
added new player loadout
1 Year Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
1 Year Ago
Nuked Rust/Standard-Indexed shader set
1 Year Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
1 Year Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
1 Year Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
1 Year Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
1 Year Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
1 Year Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
1 Year Ago
layer change
1 Year Ago
Fix typo causing all radiation to bypass armor
1 Year Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
1 Year Ago
merge form chainsaw_reload_fix2
1 Year Ago
merge from planter_splash_los_fix
1 Year Ago
merge from shot_through_fix
1 Year Ago
merge from sign_paint_improvements
1 Year Ago
merge from legacybow
1 Year Ago
Merge from Main