115,272 Commits over 3,959 Days - 1.21cph!
pinata model and textures, materials, basic prefab
Fixed arrow tips appearing offset on legacy bow
Merge from backpacks -> aux2
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
Merge from dec_2023_redirects
Rivals desk is now a skin of the computer station
2023 trophy is now id
10230
Remove twitch hazmat skin item, still available via f1
Regenerate manifest after merge rather than guessing merge conflicts
Fix Input.cs compile error from main
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
Merge from backpacks -> aux2
Update hazmat and 2023 trophy id's
Re-run codegen after merge
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
Merge from main -> backpacks
tweak
regular white and green bus variants
merge from qol_increase_amber_light_distance
merge from fix_oil_rig_radiation_alarm
merge from fix_radiation_bypassing_armor
tweaks and polish
fixed wrong mat for cover on bus distant lods
texture sizes
plugging some holes in the mesh
hatchet entity - removed offsets, set to use prop bone instead of hand
melee holdtype - set new player mask
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
Nuked Rust/Standard-Indexed shader set
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
exported/setup 2handed explosive player update anims and made a new holdtype for it
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator)
Increased LOD settings of light to prevent it going lowest LOD until 120m away
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
Fix typo causing all radiation to bypass armor
bus LODs and art prefab
updated art in prefabs
removed temporary versions of the bus
merge form chainsaw_reload_fix2
merge from planter_splash_los_fix
merge from shot_through_fix
merge from sign_paint_improvements