reporust_rebootcancel

129,027 Commits over 4,232 Days - 1.27cph!

10 Months Ago
Trumpet tree temp billboards
10 Months Ago
Setup snake mask item
10 Months Ago
Forward the Hurt call from entity to entityComponent
10 Months Ago
Merge from main
10 Months Ago
Enable grass displacement by default in all preset levels
10 Months Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
10 Months Ago
- Ballista Gibs missing material fix
10 Months Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
10 Months Ago
merge from viewmodel_camera_clipping
10 Months Ago
merge from shredderfix
10 Months Ago
merge from minerhatfix
10 Months Ago
merge from gingerbread_building_skin_fix
10 Months Ago
merge from Medieval_Barricade_Unique_Desc
10 Months Ago
merge from Medieval_Barricade
10 Months Ago
Shadow cascades preset tweak
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Updated knight items to not overlap ids with lunar new year content
10 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
10 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
10 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
10 Months Ago
Merge from steamworks_161 (updated other dlls)
10 Months Ago
Other files pulled from steam, if that even works
10 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
10 Months Ago
Updated steam_api for server which is in a different path for some reason
10 Months Ago
Subtract 110734, needs more investigation
10 Months Ago
Orientation fuckaroo & fx offsets
10 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
10 Months Ago
▇▊█▉▆▅ ▊▅▊▌▌▅ █▉▊█▋▉ ▌▇▍▆▋▊▇ ▍▇▄ ▄▌▌▅█▊ ▋▊▉▋▍▇▋▌ █▇ ▆▊▉█▆▌▆ ▆▍ ▊▆▅▌▋ ▆▆▋▉▅▌▍▊▊ ▋▌▄▍▍ ▉█▉▄▋▇ ▇▊█▌▌▆▉▊▆▌ █▊▋ ▋▉▊▉▆▋▊
10 Months Ago
Various high explosive stuff
10 Months Ago
Fixed battering ram door server gib missing material
10 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
10 Months Ago
▆▌▆▆▉▌▍▅ ▍▊██▆█
10 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
10 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
10 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
10 Months Ago
Knight armour world model fixes
10 Months Ago
Fixed knight armour viewmodel not showing
10 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
compile error again
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Ensure on the server that items can't be crafted in the wrong era
10 Months Ago
Make pistol ammo loot only as well
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
merge from fix_amplify_import_times -> main
10 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
10 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
10 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
10 Months Ago
▉█▌ █▄▍▊▅ ▍▌▌█ ▆▋ ▄▋▋▍▌▊▌ ▍▇▇▉█▊▉▉▆▌▅ ▆▋█ ▍▄▌█▋▉▇▋▄ ▆▅ ▉▌▉ ▋▌▄▇▍▊▉ ▅▉▌ ▉▆▄▉▋▍▊▆▉ ▇▅▊▌▉▄▄ ▉▆▆▅ █ ▌▋▄▋▇▋▌ ▆▅▌▌▉▄▌ ▉▉▋▍ ▅▉ ▍▄▉▇▅▍▉ ▆▌▄▇▌▇ █▊█▄▋▇▅ ▌▍██ ▆▅ ▌▊█▉▋▆ ▅▊█