128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter
Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
                
                
                
                
             
         
        
            
            
            
                
                Update: IndustrialCrafter pools ItemContainer
- reimplemented properties as explicit interface props where applicable
- cached LootPanelTitle translated phrase (as it was allocating on every get)
- removed dead code in CanPickup
- got rid of if branch on ServerInit (since we now destroy inventory on entity destroy)
Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
                
                
                
                
             
         
        
            
            
            
                
                Bradley drive through~
Spline movement code
Bradley uses direction injection
Direction flipping based on target relative direction
Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way
Allow peeking next position with a given direction
S2P
                
                
                
                
             
         
        
            
            
            
                
                Localized general store items names and subtitles
                
                
                
                
             
         
        
            
            
            
                
                Phrase custom property drawer:
- Preview the phrase translation using the selected language
- Show the english string when collapsed
- Save and undo fixes
                
                
                
                
             
         
        
            
            
            
                
                Update: Item & ItemModContainer pools ItemContainer
Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
                
                
                
                
             
         
        
            
            
            
                
                world_update_2 -> radtown_npc_drivethrough
                
                
                
                
             
         
        
            
            
            
                
                Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
                
                
                
                
             
         
        
            
            
            
                
                Basic Bradley backend spline setup
                
                
                
                
             
         
        
            
            
            
                
                Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: missed original allocation in PlayerCorpse
Tests: none, trivial changes
                
                
                
                
             
         
        
            
            
            
                
                Update: PlayerCorpse pools ItemContainer
Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak
                
                
                
                
             
         
        
            
            
            
                
                Localized item store (still a few pages left)
                
                
                
                
             
         
        
            
            
            
                
                merge /main/DPV -> /main/world_update_2
                
                
                
                
             
         
        
            
            
            
                
                Reverted accidental Procedural Map scene change
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
                
                
                
                
             
         
        
            
            
            
                
                Hooked up water well NPC avatar
                
                
                
                
             
         
        
            
            
            
                
                Merge from elevator_ShouldNetworkTo_fix
                
                
                
                
             
         
        
            
            
            
                
                Merge from team_ids_run_from_server
                
                
                
                
             
         
        
            
            
            
                
                Revert fix in 
104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
                
                
                
                
             
         
        
        
            
            
            
                
                Post merge compile fixes, manifest
                
                
                
                
             
         
        
        
            
            
            
                
                Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
                
                
                
                
             
         
        
            
            
            
                
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                Setup placeholder PrefabInformation for water well NPC
Using heavy scientist avatar for now
Slight layout tweaks to Item info panel to better fit a longer NPC name
                
                
                
                
             
         
        
            
            
            
                
                Fixed water well NPC's not appearing properly on the hunting trophy
                
                
                
                
             
         
        
            
            
            
                
                Fixed plants spawning in water well planters losing their 100% condition on server load
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed locomotive NRE when shooting the bell in CLIENT+SERVER mode
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing physic mat define on sidecar bike
                
                
                
                
             
         
        
            
            
            
                
                update MapImageRenderer to match map shader water logic
                
                
                
                
             
         
        
            
            
            
                
                Restored F7 report popup texts size
                
                
                
                
             
         
        
            
            
            
                
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                Cache actions to prevent allocs with Invoke and CancelInvoke
                
                
                
                
             
         
        
        
        
            
            
            
                
                add some shading to areas of map with steeper terrain slopes (cliffs)
                
                
                
                
             
         
        
            
            
            
                
                Cliff DecorUniformTest progress / better coverage
                
                
                
                
             
         
        
            
            
            
                
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                merge from enable_monument_scenes -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix monument scenes being enabled on server by default
- disabled on server
- enabled on client
                
                
                
                
             
         
        
            
            
            
                
                initial 3p setup, entity updates