128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
                
                
                
                
                    
    
        
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                Fixed bug where admins in god mode take 1 bleed damage on fall
                
                
                
                
             
         
        
            
            
            
                
                Fixed paddling and above ground pools showing power usage 0
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled the duplicate translation error for now, need a better solution
                
                
                
                
             
         
        
            
            
            
                
                Fixed random typos reported on Crowdin
                
                
                
                
             
         
        
            
            
            
                
                Fixed typos in seed item descriptions
                
                
                
                
             
         
        
            
            
            
                
                ▊█▅▉▉ ▋▉▇▌ ▇▌▍▊ -> ▉█▆▄▇▇██▇_▆▄▋▇▅█▊▉▇▆▅█▉
                
                
                
                
             
         
        
            
            
            
                
                PlaceCliffsUniform improvements
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_reserved_slot_kick -> main
                
                
                
                
             
         
        
            
            
            
                
                Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
                
                
                
                
             
         
        
            
            
            
                
                Rock formation density improvements
                
                
                
                
             
         
        
            
            
            
                
                traveling_vendor_fixes -> main
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix get path index ahead NRE
                
                
                
                
             
         
        
            
            
            
                
                More work on ziggurat interior
                
                
                
                
             
         
        
            
            
            
                
                Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▆█▅▊▅▊▋▉▆ ▋▇▄▌▋▇█▉▄▅▍▊, █▆▊ ▆▋▊▊▊▇▇▋ ▅▋▅▇▋▋█ ▉▊ ▍▌▉▄▉ ▇▄ ▋▍▋▆▄▅▆▌ ▆█ ▇█▍▅▌▍█
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
                
                
                
                
             
         
        
            
            
            
                
                Fixed death screen 'Respawn' button text being truncated in Finnish
                
                
                
                
             
         
        
            
            
            
                
                Set prevent building radius to is trigger on new divesites
                
                
                
                
             
         
        
            
            
            
                
                Removed 'doorway_desc' unused phrase from a bunch of prefabs
                
                
                
                
             
         
        
            
            
            
                
                Update: output results in micros for Recursion test
Tests: ran the benchmark, confirmed output
                
                
                
                
             
         
        
            
            
            
                
                radtown_npc_drivethrough -> world_update_2
                
                
                
                
             
         
        
            
            
            
                
                Adjusted entry triggers at radtown to increase reliability
                
                
                
                
             
         
        
            
            
            
                
                Minor fixes, removed unused phrases
                
                
                
                
             
         
        
        
            
            
            
                
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                Bradley now sucessfully enters and exists splines when at the end/start of radtown
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▆▊▄▋▅ ▌▋▉█▄▊_▉▇▍▇▇▊▇▌▋▋▇▌ ▇▌▄▌ ▄.▇█ -> ▍.▅▉ (▇▄██▊▌▅▍▆▄▍ ▍▇▍ ▊▊▅▍ ▋▅▇ ▊▌▌▊▍▄▄▋)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added FlextText to RustText converter (similar to TMP -> RustText)
                
                
                
                
             
         
        
            
            
            
                
                Fixed wallpaper store page wainscoting preview not cycling through variations
                
                
                
                
             
         
        
            
            
            
                
                Localized all store pages
                
                
                
                
             
         
        
            
            
            
                
                Fixed bugs when Bradley locks into spline
Added methods for start and end depending on direction
Radtown changes
S2P
                
                
                
                
             
         
        
            
            
            
                
                Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
                
                
                
                
             
         
        
            
            
            
                
                ▍▍-▅▅▊█▌▋ ▇▌▋▉▅▍▇▅▋▉▌▌ ▇▇ ▇▉▉▆▊▊▄▌▋▆▌▅ (▄▇▉▅▉▊▇▍▍ ▄█▄ ▆▊▍▆▄ ▌▋█▋▊▉▉, ▊█▌▅)
                
                
                
                
             
         
        
            
            
            
                
                ▌▋▇▇▌ ▍▄▋▌ ▇▌██▍▉▊▅▄▋_▇▌▇▊▅▅▊
                
                
                
                
             
         
        
        
            
            
            
                
                Conditional first person FX stuff.
                
                
                
                
             
         
        
        
            
            
            
                
                Update: PlayerLoot pools Client-side ItemContainers
Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
                
                
                
                
             
         
        
            
            
            
                
                Applied the Phrase property drawer to RustTextEditor
                
                
                
                
             
         
        
            
            
            
                
                Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards)
Fixed target list NRE