128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Fixed some explosions near a ball.entity not applying a force - added a backup method
                
                
                
                
             
         
        
            
            
            
                
                adobe wall and gate first pass
                
                
                
                
             
         
        
            
            
            
                
                Cape LODs skinned to spine4 to reduce snapping
                
                
                
                
             
         
        
            
            
            
                
                Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
                
                
                
                
             
         
        
            
            
            
                
                Combine movement and vision darts into a new Incapcitate dart
                
                
                
                
             
         
        
            
            
            
                
                Update: ShopFront pools ItemContainer
- also deleted empty virtual override
Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
                
                
                
                
             
         
        
            
            
            
                
                Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
                
                
                
                
             
         
        
            
            
            
                
                Organising dart type folders
                
                
                
                
             
         
        
            
            
            
                
                Clean: Remove redundant StorageContainer.ResetState
All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future.
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                merge from Halloween_2024
                
                
                
                
             
         
        
        
            
            
            
                
                Dracula Cape texture fixes for back area which is now visible
                
                
                
                
             
         
        
        
            
            
            
                
                merge from world_update_2
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from elevator_parenting_collision_improvements
                
                
                
                
             
         
        
            
            
            
                
                Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator
Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
                
                
                
                
             
         
        
            
            
            
                
                Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load
Fixed planters being able to plant more than one plant in a slot after a server restart
Increase spawn check timing to 4 minutes (was 30s)
Rebuild manifest
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick compile fix, SpawnMargins -> world_update_2
                
                
                
                
             
         
        
            
            
            
                
                Fixed client compile in builds
                
                
                
                
             
         
        
            
            
            
                
                Unsaved food cache loot change
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> SpawnMargins
                
                
                
                
             
         
        
            
            
            
                
                Adjust food cache spawns, removed black berries and raw meat
                
                
                
                
             
         
        
            
            
            
                
                Fixed water well shop appearing on the map after a server restart
                
                
                
                
             
         
        
            
            
            
                
                Applied standard code formatting to all code in the Rust project
                
                
                
                
             
         
        
            
            
            
                
                Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects)
Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts
Removes 1-12 gameobjects per entity
                
                
                
                
             
         
        
            
            
            
                
                Restored server browser search bar text size
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed spraycan free painting not working on hard side wallpaper
                
                
                
                
             
         
        
            
            
            
                
                Added .editorconfig file or standardised Rust code formatting
                
                
                
                
             
         
        
            
            
            
                
                Fix some vendors in bandit and fishing villages not working
                
                
                
                
             
         
        
            
            
            
                
                Added .editorconfig file or standardised Rust code formatting
                
                
                
                
             
         
        
            
            
            
                
                Fixed spraycan wallpaper reskin missing condition
                
                
                
                
             
         
        
            
            
            
                
                We now check for exposed wallpaper when running the decay tick
Adjusted the inside check rays
                
                
                
                
             
         
        
            
            
            
                
                Fixed low wall wallpaper socket pos
                
                
                
                
             
         
        
            
            
            
                
                Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
                
                
                
                
             
         
        
            
            
            
                
                Only do the dismount check from 
104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
                
                
                
                
             
         
        
            
            
            
                
                Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
                
                
                
                
             
         
        
        
            
            
            
                
                Added female version of shirt with updated rig
                
                
                
                
             
         
        
            
            
            
                
                Added shirt model with updated rig
                
                
                
                
             
         
        
            
            
            
                
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                Merge from enable_monument_scenes -> main