reporust_rebootcancel

127,944 Commits over 4,109 Days - 1.30cph!

1 Year Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
1 Year Ago
Cam presets missing meta
1 Year Ago
Cam presets
1 Year Ago
Unsaved cine mat setups for minigun
1 Year Ago
Merge from minigun_2024
1 Year Ago
Merge from 94459 + 94561
1 Year Ago
Materials
1 Year Ago
Handling tweaks
1 Year Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
1 Year Ago
Further handling work. No longer need smoothSteerAngle var.
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Merge from main
1 Year Ago
Undo acciddental bootstrap physics edit
1 Year Ago
Improved bike handling
1 Year Ago
Add sidecar bike to my test map
1 Year Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
1 Year Ago
Added a more accessible harbor 2 cargo path
1 Year Ago
Push prefab
1 Year Ago
fixed ramp/bridge mesh overlapping when rotating
1 Year Ago
updated swing bridge
1 Year Ago
progress
1 Year Ago
Add LOD fading integration
1 Year Ago
Added SSS support - doesn't pass through to deferred stage but compiles
1 Year Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
1 Year Ago
minigun spin + gunshot sound WIP
1 Year Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
1 Year Ago
Fixed Fluid Switch Pump being unwirable
1 Year Ago
Screen content iteration. Oscilloscope.
1 Year Ago
Fixed incorrect terrain height in harbor 1
1 Year Ago
Reserialized materials
1 Year Ago
Re-add text null check
1 Year Ago
Subtract broken prefab
1 Year Ago
Re-enable tooltip text for single vendor names
1 Year Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
1 Year Ago
Fix nexus map not appearing until you close and reopen it
1 Year Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
1 Year Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
1 Year Ago
Merge from main -> 2022_3_20f1
1 Year Ago
Stationary design update
1 Year Ago
Added support for LOD cross fade
1 Year Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
1 Year Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
1 Year Ago
moved screen back more
1 Year Ago
screen placement position move
1 Year Ago
Fix right clicking attachments going onto held gun instead of into open backpack
1 Year Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
1 Year Ago
Vendor UI now closes automatically when map is closed.
1 Year Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab