128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                naval_update -> scientist_boat_ai
                
                
                
                
             
         
        
            
            
            
                
                Fixed problematic range mapping
                
                
                
                
             
         
        
            
            
            
                
                merge strip_ghostship_renderbatch to naval_update
                
                
                
                
             
         
        
            
            
            
                
                Strip renderer batch components from ghost ships
                
                
                
                
             
         
        
            
            
            
                
                Adding vendor NPCs and recycler, etc. to floating city level
                
                
                
                
             
         
        
            
            
            
                
                missing localize on rcmenu
                
                
                
                
             
         
        
            
            
            
                
                Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes
Switch to base 62 to ensure only alphanumeric characters are used
                
                
                
                
             
         
        
            
            
            
                
                ignore obstacle logic running when the desired pedal is meant to be around 0
                
                
                
                
             
         
        
            
            
            
                
                color tweak on floating_walkways_surfaces_a mat
                
                
                
                
             
         
        
            
            
            
                
                Force a reverse of at least x seconds
                
                
                
                
             
         
        
            
            
            
                
                Environment volumes added to supplies barge, falloffs tweaked  in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
                
                
                
                
             
         
        
        
            
            
            
                
                material tweaks to piers of floating city to enhance readability, increase algae look
                
                
                
                
             
         
        
        
            
            
            
                
                added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
                
                
                
                
             
         
        
            
            
            
                
                Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
                
                
                
                
             
         
        
            
            
            
                
                pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
                
                
                
                
             
         
        
            
            
            
                
                handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
                
                
                
                
             
         
        
            
            
            
                
                Merge from vram_monitoring
                
                
                
                
             
         
        
            
            
            
                
                Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
                
                
                
                
             
         
        
            
            
            
                
                fixed normal item drop that had broken in cleanup
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
                
                
                
                
             
         
        
            
            
            
                
                merge from hot_air_balloon_mark_users_hostile
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tropical ground foliage spawntable stuff
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Start and end game phase on the timeline based on when you're in a server or not
                
                
                
                
             
         
        
        
        
            
            
            
                
                Finalized sans clutter spawns
                
                
                
                
             
         
        
            
            
            
                
                Collision fixes.
Scene stuff.