reporust_rebootcancel

158,511 Commits over 4,566 Days - 1.45cph!

44 Days Ago
Marked battering_ram_hardware as non r/w Contained the whole battering ram mesh with all LODS but we only used LOD3 of the head as a convex mesh collider, so we are paying 15mb of memory on the client and on the server
44 Days Ago
Added support for hunting trophy to show cow, bull and sheep trophies Made a pass over the hunting trophy itself converting a bunch of stuff to LOD components, prefab is now a third smaller
44 Days Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
44 Days Ago
▋▊▊▋▋▄▊▋█▇▇▋▉▊▌▉▄ █▇ ▅▍█▉
44 Days Ago
▆ ▇▍▉▇ ▆▆▆▇▍▉▍▌▅ ▅▍▊▌▇ ▌▌▅▇ ▋▋ ▆▅ ▄▊▇▅▉▊ ▅▄ ▄▅▆▉▆▄▉▊▍▅▋▍▄ █ ▉▌▅▋▉▊▄▍ ▅▋▄▄▅
44 Days Ago
Fixed some missing beef links Fixed head dispenser pointing at wrong prefab Converted livestock pattern range into a scriptable object so we can use it on the trophy Fixed LivestockPatternTester running in builds
44 Days Ago
+ profiling
44 Days Ago
Dont call TryGetComponent 16 times a second
44 Days Ago
- Minor code cleanup - Codegen
44 Days Ago
▉ ▆▄▄▅▄ ▄▋██ █ ▉▄█▆▉ ▊▉ ▅▄▍█▆▆▅▋ ▅▋▋▋ ▉▊ ▌▄▊▋▇▉▇ ▆▊▉▉ ▅█▉▉▍ ▋▊▍▍ ▊▅ ▆▅▄▋ ▍▇▍▇▍▋▌▋
44 Days Ago
Lamb and calf corpses no longer give any resources when killed, be nice to them
44 Days Ago
Merge from honey_bandage_cleanup
44 Days Ago
merge from main
44 Days Ago
Removed all of the bandage duplicated assets in the honey bandage folder, the honey bandage just references the assets in the bandage folder anyway so none of this was used
44 Days Ago
merge playable_fixes to main
44 Days Ago
more null checks
44 Days Ago
merge from main
44 Days Ago
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
44 Days Ago
▊ ▅▇▊▊▋ ▊▅▍▊▍▅▊▉▉█ ▌▉▉▍▅▇▊▍ ▄ ▆▄▋▍▌▋▅▇█▆ ▌▄▅▋▇ ▉▋▉▌ █▄█▊▊▌▉ ██▌▄ ▇██▉█▊▍ ▆▄▌▌ ▋▅▆▋█▊▋▆█▇ ▋▌▉▍▌█▄ ▄▆ ▇▋██ ▍ ▇▉▊▇ ▊▊█▉▍▊▇ ▆▇▍█▌▊▅█▊▉▊▌▉▉▆ ▌▅▋▉▅▆ ▊▇ █▌▄█▉ ▋▍▆ ▍▍▉▉▄▄▊▇▊▉▄▋ █▊▋ ▄▋▇▋ ▇▋▇▉▅ ▉▄▉▉▌▅ ▉▊▋▇▋ ▍▄▍▅
44 Days Ago
merge from fix_editor_logthread_nre -> main
44 Days Ago
Add try catch to the OutputHandler so if an exception SOMEHOW happens it can't kill the process (since it runs in the finalizer thread)
44 Days Ago
Fix log thread throwing ObjectDisposedException in editor - also fix the Task exceptions not being flattened fully
44 Days Ago
▇ ▊▍▄▆▆ ▆▅ █▆▄▋▇ ▇▅▍▌▄ ▆▇▉▇▊▋▌▉ ▋▇▊▅▇ ▍▉▅▄ ▆▄▄▊▉▇ █▋█▄▉▇█ ▉▆▅▄▊█ ▊▍▍▆▅▋▉▍▉ ▆▌ ▅▅▅▆ ▌▌▋█▋▍ ▅▊▅ ▊▇▆▆▋▇ ▄▆▆▅▉▅ ▇▌▌▍▍ ▇▌█▉▍ ▇▅ ▅▊▇ ▇▊▍█▉▇▌ ▉▌ █ ▆▅▅▆ ▊▌▄▊▅▉▄ ▍█▋▊▆ ▅▊ ▋▄▄ ▄▅▍▊▊▇▊▄▋█ ▇▄█▋▅▊▆▍▅▆▉▄▄▇█ ▆▆ ▌▆▅ ▅▌▌█▅▄▅ ▉▄ ▉ █▊▇▄ ▊▍▄ ▍█▊▍▊▉
44 Days Ago
Compile fix
44 Days Ago
merge from critter_animals
44 Days Ago
merge from main
44 Days Ago
Attacking farm animals marks you as hostile to safezone
44 Days Ago
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
44 Days Ago
Automatically upload item icons to CDN when exporting them for Rust+
44 Days Ago
Added automated test to check all items have a phrase and description
44 Days Ago
more isvalid checks
44 Days Ago
add a wrapper for all playable calls
44 Days Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
44 Days Ago
merge from critter_animals -> Livestock_animals
44 Days Ago
update livestock scene to remove duplicate critters
44 Days Ago
population changes
44 Days Ago
squirrels try not to go into riverside/oceanside
44 Days Ago
disable frog debug cube
44 Days Ago
import new frog anims and integrate, breaks materials on model
44 Days Ago
Bunch of UI styling/improvements.
44 Days Ago
merge from main
44 Days Ago
slider test wip
44 Days Ago
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
44 Days Ago
Assign root bones on calf prefabs to fix stringpool warnings
44 Days Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
44 Days Ago
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
44 Days Ago
merge from Frog_Branch -> critter_animals
44 Days Ago
Prevent key rebinding triggering if clicked with gamepad cursor
44 Days Ago
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
44 Days Ago
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay