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137,876 Commits over 4,352 Days - 1.32cph!

2 Months Ago
initial comps box prefab setup. manifest
2 Months Ago
merge from naval_update
2 Months Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
2 Months Ago
Clear deep sea shore vector data server side when the deep sea closes
2 Months Ago
Make NativeGrid cell size match the behaviour of the managed Grid<T>, fixes GetNode() fetching out of bounds nodes.
2 Months Ago
Tests: add basic OcclusionGroup tests - covers both old and new logic Tests: ran unit tests, most fail, only trivial passes. Will resolve tomorrow.
2 Months Ago
Apply the previous fix to the floating cities as well
2 Months Ago
Use temp job allocators for deep water checks
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
merge from artist_dlc_ornate_frames -> parent branch
2 Months Ago
rehide large ornate frame item, fix labels
2 Months Ago
Picture Frames - shutter texture update
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
clear cached easel fix
2 Months Ago
Picture Frames - shutter texture for scrap frames (WIP)
2 Months Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
2 Months Ago
added new bed ambiences and wildlife to the islands
2 Months Ago
merge from main
2 Months Ago
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
2 Months Ago
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
2 Months Ago
Uzi Blockout
2 Months Ago
pushing_toast_fix -> main
2 Months Ago
Remove pushing toast log
2 Months Ago
cannon_clipping_fix -> main
2 Months Ago
Apply new cannon values to the camera head animation system
2 Months Ago
Merge from deploy_edit_menu_option
2 Months Ago
wood box game textures updated still wip
2 Months Ago
syncvar_inheritance_fix -> main
2 Months Ago
Paintball Gun - added conditional ammo meshes for worldmodel
2 Months Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
2 Months Ago
Add more navmesh blocking volumes to oilrigs
2 Months Ago
Fix scientists dying spontaneously when patrolling
2 Months Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
2 Months Ago
Updated descriptions for some naval items
2 Months Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
2 Months Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
2 Months Ago
Refactor some methods to remove the need for resetPathOnFailure and prevent potential inconsistent behaviour in debug mode
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
2 Months Ago
Update: merge old OcclusionGroup code and put it behind DisableNewOcclusionGroups switch - make DisableNewOcclusionGroups true by default, can be turned off with -enable-new-server-occlusion-groups command line arg Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
2 Months Ago
Do not allow partial paths on scientist patrols, as it causes some wild teleportation behaviour, investigation in progress
2 Months Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
2 Months Ago
Light up frames - adjusted LODs for XL and XXL versions
2 Months Ago
more wip
2 Months Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
2 Months Ago
Update: declare a boot time switch to disable new server occlusion groups Need to bring back old logic for it, that'll be next. Tests: none, trivial change
2 Months Ago
Merge: from main
2 Months Ago
Tweaked two values to stop clipping issues we're seeing with the cannon
2 Months Ago
merge from main - added support for transparency on decal shader
2 Months Ago
Added support for decal layers on transparent surfaces on the Standard shader
2 Months Ago
stopengine_nre -> main