reporust_rebootcancel

153,471 Commits over 4,536 Days - 1.41cph!

55 Days Ago
Manually update the "reduce_editor_startup_yields" branch - old branch adam made to skip 10x 100ms delays in server startup in the editor - I think it might need a WaitForFixedUpdate() but not 100ms waits - only affects editor: doesn't change standalone builds
55 Days Ago
Switch to AddField for impacted IDs with OnClanUpdate
55 Days Ago
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55 Days Ago
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55 Days Ago
Updated eye position for bar stool mounts
55 Days Ago
Added Disable Analytics Upload editor prefs Saves a second when exiting playmode
55 Days Ago
Swapped a UnloadUnusedAssets in WorldSetup to ConVar.GC.unload, so it respects the Disable Unloading Assets editor pref Was taking around 600ms when entering playground
55 Days Ago
merge from hackweek_parented_ddraw
55 Days Ago
Fix UI map zooming in forever
55 Days Ago
more compile fixes
55 Days Ago
merge from editor_playmode_timing -> main
55 Days Ago
Print time taken to enter play mode in the editor (so we know what iteration speed is)
55 Days Ago
game_room_dlc -> main
55 Days Ago
Cleanup spline movement a bit
55 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
55 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
55 Days Ago
build compile fix
55 Days Ago
Hackable crates correctly saveload their state (timer progress, whether its been looted, etc.) Some cleanup on the script
55 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
55 Days Ago
Creating avatar for keys rig
55 Days Ago
Adding keys world model rig
55 Days Ago
New events to cover basic clan usage and to reduce allocations in apartment events.
55 Days Ago
merge from main
55 Days Ago
fixed hardcoded data bounds in admin view
55 Days Ago
merge from cui_updates
55 Days Ago
Fix pooltabel groundwatch not working
55 Days Ago
Merge from main
55 Days Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
55 Days Ago
merge from console_optims
55 Days Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
55 Days Ago
merge from main
55 Days Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
55 Days Ago
merge from bootstrap_optims
55 Days Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
55 Days Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
55 Days Ago
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55 Days Ago
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55 Days Ago
Descent save fix
55 Days Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
55 Days Ago
Deploy animation added to pool set
55 Days Ago
updated sculpting menu items
55 Days Ago
merge from main
55 Days Ago
merge from main
55 Days Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
55 Days Ago
merge from menuwarmup_editor_optims
55 Days Ago
assign new pedestal for gui
55 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
55 Days Ago
Merge from satellite_crash
55 Days Ago
Manifest
55 Days Ago
Fixed home's hero video init issue when using no menu warmup mode