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136,789 Commits over 4,474 Days - 1.27cph!

49 Days Ago
Adding supply signal rig
49 Days Ago
inital loot pass
49 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
49 Days Ago
Industrial torch attack and hit react animation updates
49 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
49 Days Ago
Adding smoke grenade refresh viewmodel rig
49 Days Ago
Improved player model male export
49 Days Ago
3p jump anim height increase
49 Days Ago
loot gen
49 Days Ago
merge from main
49 Days Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
49 Days Ago
Merge from main
49 Days Ago
protection setup
49 Days Ago
49 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
49 Days Ago
ballistic and bdu attire crafting costs (recycle)
49 Days Ago
dbu uncraftable ballistic attire uncraftable
49 Days Ago
50 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
50 Days Ago
Set apartment phones to not require power
50 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
50 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
50 Days Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
50 Days Ago
Unsaved changes in large apartment
50 Days Ago
Ridable horse
50 Days Ago
Fix placement of phone in small apartment, add to medium & large apartment
50 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
50 Days Ago
Add telephone to small apartment
50 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
50 Days Ago
Apartment .meta texture files after Unity 6
50 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
50 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
50 Days Ago
Restore chat messages when renting room (until adding support in conversation system for it)
50 Days Ago
Fix room upkeep not using min rent
50 Days Ago
steam_icons_upload_refactor_2 -> main
50 Days Ago
Update 145674 for the current codebase
50 Days Ago
Male body hair
50 Days Ago
merge from rain_grace_fix
50 Days Ago
Fix check
50 Days Ago
Merge from main
50 Days Ago
Communal area cleanup
50 Days Ago
m16a2 ao texture updates
50 Days Ago
further RRP particle/billboard lighting
50 Days Ago
Updates to jump W & E
50 Days Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
50 Days Ago
Merge: from main up to 152363
50 Days Ago
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
50 Days Ago
Merge from ide_warnings_fix
50 Days Ago
Fix some compiler warnings being flagged as errors in the IDE
50 Days Ago
merge from skinviewer_viewmodel