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135,646 Commits over 4,474 Days - 1.26cph!

2 Years Ago
Separated rotation constraint data from bone data
2 Years Ago
radtown redux S2P
2 Years Ago
Lootspawns review
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Vendor will destroy train cars in its path
2 Years Ago
Reduce pull over check time
2 Years Ago
fixing some flow issues in small house
2 Years Ago
and world layer
2 Years Ago
adding renderer batch to rain gutters set
2 Years Ago
Removed unneeded art
2 Years Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
2 Years Ago
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
2 Years Ago
set dressing progress backup
2 Years Ago
radtown redux S2P
2 Years Ago
reduced draw distance on mesh rubble decals
2 Years Ago
Merge from main
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
2 Years Ago
Merge Bikes -> main + manifest rebuild
2 Years Ago
Shrunk motorbike gibs to not overlap
2 Years Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
2 Years Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
2 Years Ago
Regen
2 Years Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
2 Years Ago
Test map prefab fix
2 Years Ago
Manifest, fix missing content
2 Years Ago
Merge main -> Bikes
2 Years Ago
improved collision responses to be resolved positionally without adding velocity into the system
2 Years Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
2 Years Ago
Merge Bikes -> main
2 Years Ago
Increased bike player death thresholds
2 Years Ago
toned trike AO down
2 Years Ago
radtown redux S2P
2 Years Ago
set dressing progress backup
2 Years Ago
merge from main
2 Years Ago
better lod distances for turret cctv and turret base
2 Years Ago
Prisoner hood removes compass UI
2 Years Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
2 Years Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
2 Years Ago
restored upper floor and lower floors set dressing in radhouse
2 Years Ago
subtracting 100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
2 Years Ago
Pushing a handcuffed player now causes 5 damage to the handcuffed player. Added Handcuffs.restrainedPushDamage convar to control the damage.
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Merge Bikes -> main
2 Years Ago
Merge from renderlod_hlod_fixes
2 Years Ago
Bigger colliders, don't clip into walls
2 Years Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
2 Years Ago
merge from fix_ping_estimation_dispose -> main
2 Years Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed